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Feedback on art tests

I was recently asked to critique someone's art test for another company, and it made me wonder how everyone else feels about this sort of thing.


As I see it, the point of an art test is for a potential employer to see if the applicant can create art to their standards.


If the artist changes their art test based on outside feedback, and then they get hired, does this mean they can only produce art at that level if they get outside feedback? Sure, it's mostly on their shoulders to produce, but my point is it seems like they're using the critiques to get that extra level of polish.



Problem is, most (if not all) companies do not want their artists posting WIPs on public boards during a project. But when you're on the job you typically get feedback from other artists on the team, and from your leads.



So the applicant is at a slight disadvantage. But the point remains, the employer needs to evaluate your skill level.


Of course people still do post art test WIPs on boards, and they get artistic feedback. One thing I think they don't realize is there are many many lurkers on boards like polycount, some of which may be from the company testing them. You just never know. It would definitely bias my judgement of a test coming onto my desk.

Replies

  • doc rob
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    doc rob polycounter lvl 19
    I think it's up to the company giving the art test to specify to the applicant that they shouldn't post it publicly. It's not so much a problem for them to get feedback (to me), but it is a problem if I send the same art test out to another guy who has seen the first guy's version. Now that second guy has kind of a head start - he could conceivably do alright just by cribbing off the first guy's version. That's not good and basically spoils the test.

    So yeah, just specify that you have to do the test on your own, and then penalize anybody who can't follow simple directions.
  • Tumerboy
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    Tumerboy polycounter lvl 17
    The best I've seen is when people have asked me for critiques on a test they're working on for my company (Cryptic Studios)

    While I agree I don't think it's really fair to get outside help, ultimately it's on the candidate to make the art. I've seen a lot of Test WIPs get posted here, and get lots of feedback, but I haven't ever seen a test that I would turn down before feedback, and accept after it.

    I guess what I'm saying, is that if the artist is good enough to get hired after getting some feedback, they're usually good enough to get hired before feedback.

    The times on this board where I see feedback make a drastic difference, is on newbs, who I probably wouldn't be hiring in the first place, and on people who spend months working on/tweaking/getting critiques from Polycount on their project. Art tests tend to have a pretty quick deadline, so I don't see that as an issue.
  • Illusions
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    Illusions polycounter lvl 18
    I would say it really depends on the type and amount of feedback. If its the type of feedback that would regularly happen during development amongst the artists or whoever else is looking at it (for instance, a simple suggestion like "nice color choices, but perhaps would look better with the colors slightly less saturated), this type would probably be nowhere near as harmful as say when someone posts an art test and they end up getting a ton of feedback explaining that they need to remodel certain portions of their work because it doesn't have proper or efficient topology, and then the poster asks or ends up needing paintovers to demonstrate this.

    Hmm, I guess what I'm trying to say is that feedback is ok when its just a matter of opinion or minor aesthetics (ie. you probably would've been hired anyway), but not really good when the feedback is really holding their hand and telling them how to do their art test...
  • EarthQuake
    I dont think that getting outside feedback on an art test is any problem whatsoever. Hell if they get hired they'll be getting feedback/direction from their lead/art director on a daily basis anyway.

    I personally like to give feedback directly to artists doing test for us, because it helps me get an idea of how well they take crits and feedback, and basic communication skills etc. So i for one definately love to see WIPs from people doing tests for us, but i understand most companies probabbly dont see it the same way that i do, but i think that its pretty vital for a small studio like ours.
  • adam
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    adam polycounter lvl 20
    What EQ said. You get feedback from your leads or co-workers all the time while at the job, there's no difference IMO.
  • Mark Dygert
    I would be a dick and only critique it after they have applied and gone through the interview. Or only point out very basic things they would probably catch on their own if they stepped away from the model for a few days, but can't because of the deadline.

    They should sink or swim on their own merit. Not the collective brain trust of the people they know.

    Chances are you won't be able to offer the same critiques for every piece unless you share a cube with the person. Being able to critique your own work is a VERY valuable skill. You can't always relay on other people to see the flaws.

    People should be open to critique, but not relay on it.
  • PaK
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    PaK polycounter lvl 18
    Eric you make a good observation, but I disagree with you.

    The best creative products come from collaboration. IDEO is a design firm that 'only' designs by committee.

    I think having your art test vetted by a industry pro is smart and if i was the person judging it I would in fact encourage them.

    -R
  • TWilson
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    TWilson polycounter lvl 18
    Good on the artist for seeking feedback.

    I'd much rather have an artist who is capable of getting and using critique than one that keeps it to himself.
  • Eric Chadwick
    I agree, communication skills are a big one, and seeing how they work with crits is essential. Good points made.

    So now, if I didn't already know they'd been getting others' feedback, I would ask them if they did so. How they respond to the question could be informative.

    Thanks guys.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    The art director should be providing the feedback - not outside sources. For someone doing an art test, I don't see any problem in asking for help. After you look at something for a while, you can lose focus on it. Having someone disconnected from the project look at it helps identify things you likely would have done yourself anyways. You're just burnt on it.
  • Eric Chadwick
    I think it's going to be difficult for most applicants to ask the AD for feedback before submitting. If I was just starting out, I'd think that asking the hiring AD for feedback on my piece would be awkward at best.

    Edit... actually I think the best course would be to have the artist submit WIPs during the process, not just the final piece. Whatever, I haven't used art tests on new hires anyhow, and I probably won't.
  • Michael Knubben
    That's what I had to do on my first art-test, Eric. I'm glad as well, because they were judging me on how well I adapted to the style of the game, without being shown said style. So yeah, feedback is good, and I see no problems with outside advice. If you're the only artist in a company you won't have anyone to ask, sure, but in all other cases you have co-workers and more importantly: art directors and team leads.
    I have had too many art tests where I just had to fucking guess what they wanted since it was all so vague and non-commiting, but at the same time they wanted something specific back from you.
    It's also the most respectful way to go about it. If you're going to make someone do free work for you (which an art-test basically is), at least spare a few minute to write up some pointers every now and then.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Pretty much what EQ said.

    -caseyjones
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