Had some thoughts on what would load faster/overall be a better choice for a 2:1 ratio texture.
With a 512x256 texture, saved out with mipmaps (dds format) the resulting image when opened back up would be 1024x256.
Now with the other one, a 256x512, the dimensions would turn out to be 512x512.
Now, they are both the same filesize, but something in my mind makes me think that the 256x512 would be the wiser choice.
Anyone have thoughts on this, or maybe they know for sure?
Replies
I don't know which fits memory better. But I do know that 1D textures are supported in hardware only as horizontal, not vertical, so for example you would use 256x1.
=P thats just the way PS is loading em, its not actually saved in that fashion, its exactly the same amount of memory either way.
Whats important is the filesize on disk, which should be exactly the same.
The engine my current project is using creates seam artifacts in specular maps with vertical mirroring.
I don't have a technical understanding of it.
The real question depends on what you are using it for, UV wise.
hard choice