I have some alpha's I've created for use in ZB3 but I've got a problem. The edges of the map are visible on the model when I apply them. Can anyone give me some tips on how to avoid this while creating alpha maps? I'd appreciate it as I'm just now learning normal mapping etc.. after taking a looong break from 3D. thanks!
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Bear in mind that Alphas work basically like heightmaps, so only pure black will mean "no change".