Better start my thread. Not sure whether to go the whole 7k yet or not. I did a glock a few months back, that only took around 1.5k. Any suggestions? I know one thing though, I'm going to make an existing gun though.
Should have started this earlier. I'm roughly ten hours in and have to go to a BBQ tommorrow. That means lots of meat and beer. Not even finished the high poly yet. Best stay up as I'm not getting anything done tommorrow I'm guessing.
Finally got some time to start this now. Spent yesterday doing this. Wanted to get the high poly done, but it didn't happen. Looks about 60% to me. Will try and get everything done by deadline. Not sure this will happen as I need to learn that world space mapping thing. Good thing EQ has posted that tut.
Anyway, here goes...
Modeling this one but decided to make some alterations on the handle. Image below looks but and is same gun.
Sight.
And incase you are wondering, yes I raided EQs galleries. Cheers mate, life saver.
It's a bit quiet here isn't it? Nevermind. Anyway, I didn't make the dead line, too much drinking. I'm such a dumb arse. The high poly model has been taking be longer than I thought it would. About 30 hours in and it's finally looking about 90% finished. I don't think I'll struggle too much with the low poly, but hope the advice I have been getting over the normal thread will pay off. Infact I'm sure it will. This forum seems to know what it's doing, I mean really hardcore type.
With the slide handle holster thing shut. I think it adds another dimension.... But maybe it's just me.
Anyway, people still seem to be submitting their work. I reckon I can get this done by Thursday. Hopefully I can sneak it into the final post thread without anyone minding too much.
Nope deadline is up, johny got away with it because he posted his final images in his own tread before the deadline was up, but at the time jesse hadn't posted the final image thread.
Pants. Nevermind. Thanks for the heads up and the kind words. I still want to finish this and will continue to post work until finished. At least I don't have to rush it now eh? Stupid beer...
Ok, calling the high poly finished. Will make low poly later. Hope you like and any crits would be more than welcome.
This is probably the second gun that I have modelled properly. A bit better that the glock eh? I thought that was brilliant when I first made it. How wrong could I be.
Nice, this is a really mean looking weapon. Well done on the tiny details!!
I know the Glock was just a test, but make sure you put some nice wear and tear into the texture for this one.
No problem, but it will have to wait until Monday I'm afraid. My crappy internet is busted and doesn't let me send images or emails. Will have to do it from a smelly sweaty internet cafe. Man I hate those places.
Hi, I finally got around to finishing this. Been doing it on and off. I changed the specs a bit as the comps long done and dusted but wanted to let everyone have a gander
I must say that this challenge was pretty tough and a great learning experience. Hats of to all you guys that finished it on time and to the correct specs. Better late than never eh? Special thanks to Earthquake, you helped me loads and for all the ref materials you posted up.
great to see you finished it! I never got mine finished but learnt loads along the way made the low poly and everything it was just uv mapping it that stopped me in my tracks I didnt model in such a way that uv mapping would be easy
Vassago: Lol, yeah, I really shouldn't have played that card but this is my last hand.
Talbot: Cheers dude:)
Ged: Tell me about it, I didn't pay any attention to the low poly model, by the time I finished the high poly, I thought, shit. Now I have to kill 500k. It took me 2 days to bang out the low poly model. Unwrapping was a nightmare too, I modelled everything separately and in hindsight, I probably didn't have too. Texturing sucked too as I was just looking at a black screen. But I'd did learn a lot from this challenge.
Amazing work. What I noticed though when you said "the right side of the gun holds most of the detail." is that when FPSs are concerned the gun is usually defaultly set to the right hand, where you'll see the left side of the gun more often than the right. Although having said that you did say it quite a while ago, and the left side does look very detailed.
Replies
By chung_wong at 2008-02-06
Now I know roughly what to do, I what to have a real go at this. Should start early next week.
Anyway, here goes...
Modeling this one but decided to make some alterations on the handle. Image below looks but and is same gun.
Sight.
And incase you are wondering, yes I raided EQs galleries. Cheers mate, life saver.
Crappy render
Screen grab
Here goes....
Front and back shots
Anyway, people still seem to be submitting their work. I reckon I can get this done by Thursday. Hopefully I can sneak it into the final post thread without anyone minding too much.
Looks good tho man, good work.
I'm sorry beer. Lets never argue again
This is probably the second gun that I have modelled properly. A bit better that the glock eh? I thought that was brilliant when I first made it. How wrong could I be.
Nice work
I know the Glock was just a test, but make sure you put some nice wear and tear into the texture for this one.
Thanks
Spark
Here are the wires Spark. Oh, by the way, nice dom wars entry.
Low
Low with wires
High with wires. (turbo smooth set on 2)
I must say that this challenge was pretty tough and a great learning experience. Hats of to all you guys that finished it on time and to the correct specs. Better late than never eh? Special thanks to Earthquake, you helped me loads and for all the ref materials you posted up.
Nice work though
Talbot: Cheers dude:)
Ged: Tell me about it, I didn't pay any attention to the low poly model, by the time I finished the high poly, I thought, shit. Now I have to kill 500k. It took me 2 days to bang out the low poly model. Unwrapping was a nightmare too, I modelled everything separately and in hindsight, I probably didn't have too. Texturing sucked too as I was just looking at a black screen. But I'd did learn a lot from this challenge.
The Glock could use some more touch on the texture, but really great job!