Well, I haven't done a challenge in a while, and I don't think I've ever modelled a real gun. I've done several not-real ones, but I feel like a change.
This one looked pretty cool to me. No idea if it's actually good or not, I know next to nothing about guns, I just like the mix of mechanical and organic shapes.
I found a couple of variants with different silencers/scopes/mounts, might try one of those instead.
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Reminds me of the silenced guns section 9 use in GiTS sac
So far I've just roughed out the stock/handle area, and the barrel/silencer, along with a couple of small things for holding the strap.
I thought about using a spline but in the end just box-modelled it. Didn't take very long - hand-place a few verts, chamfer the resulting edge loop - nice hard curve.
Ugly wireframe:
But it does look fricking sweet
Someone should timelapse his modeling...
Still plenty of detailing and attachments to do, but the basic shapes are mostly there.
Also I realised that I wasn't paying attention, and a couple of my references seem to be of a slightly different version of the gun, and the grip is a bit different (along with some of the body shapes) so I'm gonna have to watch out for that.
Awesome job Mop, keep it up
I'm glad I'm not the only one that happened to
Extremely nice shapes. The sweeping curves are very crisp and the whole thing ties together nicely. It is funny to see how critical a trigger is to a gun, it's really aching for that
Looking forward to seeing this finished.
Haven't done the tac light on the front, I probably won't be able to finish before the deadline if I try and include it now. Might add it on later.
Quick firstperson viewport screengrab (excuse the horrible lighting):
Tomorrow, I somehow have to do lowpoly, unwrap, baking and textures. Hahaha!
Thanks for the comments though.
I guess I will post it in P&P when I finish it.