Looking for some early crits... i know there's alot still to do. thanks in advance.
-edit-
added arms and hands but they still need work.
thanks japhir, i widened up the pecs abit but i think i just need to add a lil more geometry. also, evened out the abs a bit but maybe not enough. hopefully the arms help the shoulders look better.
oh and it's about 1200ish polys atm
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other than that i think that the geometry is pretty nice!
hope it helps!
slosh - thanks for the advice i thought i had the proportions pretty good though he is a tad short, just a bit over 7 heads. could you maybe be a bit more specific?
as before crits are much appreciated... though i know it's boring subject matter
Onto the modeling, the anatomy is pretty close, its just wonked out in places. hes bowleged, incredibly wide chest. I cant even crit the arms b/c they are at a funky angle. His overall posture looks like he has a board straped to his back. The human body is FILLED with curves, you should play on those as you model. It will help bring interest and feel of naturalism (i may have just made up that word) into the piece.
I believe pics speak louder than words, so here is a quicky mok up. You should find reference and stick to it when doing an anatomy study.
best of luck.
thanks for the crits all, they are spot on and I will attempt to get them sorted out.
thanks again