You're actually asking for models, rather than skins. A model is the 3d figure of the character, the skin is the 2d texture 'wrapped' around that model to give them their appearance.
Your best bet is to look around these forums, pick up some hints and tips here and there on how models are made and then make one yourself. It's an older game, so there are plenty of resources out there and you don't have to worry about the more confusing sides of character modelling, such as normal/bump mapping and hi-poly stuff. Paul Jaquay's site has a lot of links to these resources, it'd be worth having a look over there.
Another possibility would be to track down the Sonic character model for Q3A (which is the engine around which JK2 is built), get permission to modify it from the original author and use it as a starting point.
However, that said, storming into a pro forum and making demands won't win you many friends. Take some time to look around and soak up some of the (vast pool of) knowledge and creativity here and set about making something yourself. It'd certainly be far more rewarding.
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after reading that, polycount forums you're in for a ride.
You can find them here. Check here
[ame="http://youtube.com/watch?v=3KANI2dpXLw"]http://youtube.com/watch?v=3KANI2dpXLw[/ame]
You're actually asking for models, rather than skins. A model is the 3d figure of the character, the skin is the 2d texture 'wrapped' around that model to give them their appearance.
Your best bet is to look around these forums, pick up some hints and tips here and there on how models are made and then make one yourself. It's an older game, so there are plenty of resources out there and you don't have to worry about the more confusing sides of character modelling, such as normal/bump mapping and hi-poly stuff. Paul Jaquay's site has a lot of links to these resources, it'd be worth having a look over there.
Another possibility would be to track down the Sonic character model for Q3A (which is the engine around which JK2 is built), get permission to modify it from the original author and use it as a starting point.
However, that said, storming into a pro forum and making demands won't win you many friends. Take some time to look around and soak up some of the (vast pool of) knowledge and creativity here and set about making something yourself. It'd certainly be far more rewarding.
Edit: heres a direct link to Pauls site to start you off: http://www.jaquays.com/gameart/model_resources.html
The rest of you: Yeesh you guys, Polycount the merciless. At least let me join in before these have to be closed.