StJoris- It's supposed to be a character in a swamp
Jonas- Just a bunch of tree, moss, mud bits making up a monster
SHEPEIRO- It's mostly 3d with a ton of post work, the little particulate and sun rays are 2d, as well as the water splashes, I softened some of the edges of the hanging slime and moss but 95% of it is 3d
Pretty nice render, its this kind of shit that I love me some good post work.
One suggestion I have is adding more motion to the overall scene. Right now it looks like he's either frantically trudging through a swamp, or has just jumped out from being submerged just below the surface and the small splashes don't help sell those actions. Now, those splashes may be that big if he were flippin' huge, but judging by the lillipads he's around the size of a human.
You could..
increase the wave sizes
add water falling from his hand & arm. you have the wet moss dangling from them, which is fantastic touch, but there's no other indication that he's just came out of some water.
make him look more wet, especially on his head and face where the eye is drawn to
On the very left of the picture, where it seems like his hand is, you've some nice wetness/specularity happening on the moss that make it look wet that I can't find anywhere else
So yah, cool shot - just needs the fact that he's up to his tits in water and seemingly moving fast to be portrayed a bit better.
One thing that stood up as unintentionally noticeable was the repeating pattern of the slime bits in the front: I can count 6 instances of the slime that has the same shape. Although I think that composition can usually benefit from repetition, in this case I think it's drawing attention to the fact that it was quick and easy way out - or at least it will seem so to the folks like us here, that are carefully examining your piece, trying to figure out how you did certain parts of it. Just reshape some of the slime pieces and that should do the trick.
Another thing: the background is a bit distracting, since there is a noticeable distinction between areas of colors, or at least on this LCD that is happening, more like an artifact caused by limitation of number of colors. I'd just blur it some more, like so:
Overall, that's really nice work and I hope to see all the parts brought up to the same level of awesomeness. Can't wait to see what you'll come up with next!
Replies
Is he a character or an environment looking like one?
Jonas- Just a bunch of tree, moss, mud bits making up a monster
SHEPEIRO- It's mostly 3d with a ton of post work, the little particulate and sun rays are 2d, as well as the water splashes, I softened some of the edges of the hanging slime and moss but 95% of it is 3d
and yeah, wires
One suggestion I have is adding more motion to the overall scene. Right now it looks like he's either frantically trudging through a swamp, or has just jumped out from being submerged just below the surface and the small splashes don't help sell those actions. Now, those splashes may be that big if he were flippin' huge, but judging by the lillipads he's around the size of a human.
You could..
- increase the wave sizes
- add water falling from his hand & arm. you have the wet moss dangling from them, which is fantastic touch, but there's no other indication that he's just came out of some water.
- make him look more wet, especially on his head and face where the eye is drawn to
- On the very left of the picture, where it seems like his hand is, you've some nice wetness/specularity happening on the moss that make it look wet that I can't find anywhere else
So yah, cool shot - just needs the fact that he's up to his tits in water and seemingly moving fast to be portrayed a bit better.One thing that stood up as unintentionally noticeable was the repeating pattern of the slime bits in the front: I can count 6 instances of the slime that has the same shape. Although I think that composition can usually benefit from repetition, in this case I think it's drawing attention to the fact that it was quick and easy way out - or at least it will seem so to the folks like us here, that are carefully examining your piece, trying to figure out how you did certain parts of it. Just reshape some of the slime pieces and that should do the trick.
Another thing: the background is a bit distracting, since there is a noticeable distinction between areas of colors, or at least on this LCD that is happening, more like an artifact caused by limitation of number of colors. I'd just blur it some more, like so:
Overall, that's really nice work and I hope to see all the parts brought up to the same level of awesomeness. Can't wait to see what you'll come up with next!
Great addition to your portfolio.
Is this Max or Maya?