Hello everyone! I thought you might find this of interest. Industry blog, "Notes on Game Dev" is holding a 2D/3D Environment and Character Design Competition and is now accepting entries.
Here's the link:
http://gamedev.sessions.edu/nogd-awards/
And info:
2008 NoGD 2D/3D Environment and Character Design CompetitionOPEN FOR ENTRIES
Deadline June 15
The 2008 Notes on Game Dev 2D/3D Environment and Character Design Competition is now open for entries. Art will be judged by some of the top talent in game development today including Damian Pannell (Artist, Relic, Vancouver, British Columbia), Doug Oglesby (Concept Artist, Red Storm Entertainment), Jesse Brophy (THQ, Phoenix, AZ), and Nate Purkeypile (World Artist, Bethesda).
Winners and runners up will be announced in the Notes on Game Dev and
Notes on Design Blogs and in their respective newsletters which include 40,000 global subscribers. Winners will also be announced on GameCareerGuide.com, the leading portal site for game career seekers and industry recruitment.
Excellent prizes for winners include a full Game Art Certificate Program from Sessions Online Schools of Game Art, a broad choice of
instructor-led game art and animation classes, membership in IGDA, and subscriptions to Game Developer Magazine.
PRIZES:
Prizes have been donated from our four outstanding sponsors:
Grand Prize Overall Winner receives:
The right to use the NoGD 1st Place Award Winner digital seal in their portfolio / reel.
A fully paid grant for the Accredited Game Art Certificate Program at Sessions Online School of Game Art ($5355 value) - OR - any number of the
instructor-led online classes taught at Sessions Online School of Game Art including Maya Basics, Maya Advanced, Tiling Textures, Game Lighting and Color, Tiling Textures, Character Animation, Character Setup and Rigging, Game Analysis and Criticism, Intro to Game Development and History of Video Games
A one year membership in the International Game Developers Association.
A one year subscription to Game Developer Magazine.
Winners of each individual category receive:
The right to use the NoGD Category Winner digital seal in their portfolio / reel.
A one year subscription to Game Developer Magazine.
HOW TO ENTER:CATEGORIES:
There are four categories in which you may enter. You may submit only one entry for each category.
3D Environment Art (limited to 5000 polygons):
Interior or exterior of an architectural structure
Outdoor landscape, geological or organic formation
World objects
2D Environment Art:
Interior or exterior of an architectural structure
Outdoor landscape, geological or organic formation
World objects
3D Character Art (limited to 5000 polygons):
Creature
Monster
Human character
Fictional character
2D Character Art:
Creature
Monster
Human character
Fictional character
DEADLINE FOR ENTRIES:
Submissions are due by June 15, 2008 with winners announced July 1, 2008. One submission per category is allowed.
GUIDELINES FOR ENTRIES:
- Submit your art as a high quality JPG to
competitions@sessions.edu with your category, title of work, name, email address, and phone number. One email per image please.
- Submissions are due June 15, 2008.
- You can submit one JPG for each category.
ABOUT THE JUDGES:Jesse Brophy
THQ, Phoenix, AZ
-
Jesse Brophy is a technical artist who has worked at a range of game design companies, including Atari, Breakaway Games, and Sony. He created all the lighting, rendering, camera work, compositing, rigging, and some of the modeling and texturing as well as all particles for the
Dungeons and Dragons Heroes Xbox Video in addition to leading the art team in its creation. Jesse currently is developing Xbox games at THQ in Phoenix, AZ, where he serves as a Technical Artist/Character Artist. Jesse has a BFA in drawing and visual communication from the University of Arizona.
Damian Pannell
Artist, Relic, Vancouver, British Columbia
-
Relic artist Damian Pannell worked on modeling, textures, and gameplay aspects of the vehicles and tanks for Company of Heroes. Well-established in the Real Time Strategy genre, Company of heroes continues to develop its visual quality and coding ease with the Essence Engine. And of course, it also recently won the Best PC Game and Outstanding Innovation in Gaming awards at the Elans.
Doug Oglesby
Concept Artist, Red Storm Entertainment
-
Doug Oglesby is a founding member of Red Storm Entertainment, and has worked on eleven game titles in some capacity, nine of them at Red Storm and four as Lead Artist. He received his degree in Communication Arts, with a focus in graphics and illustration, and worked for five years in television, during which he received an Emmy and five Emmy nominations, as well as three international awards from the Broadcast Designers Association. Mr. Oglesby has also worked as a freelance illustrator, a potter, and a childrens book illustrator, and is currently in pre-production for an unannounced tactical action console game.
Nate Purkeypile
World Artist, Bethesda
-
Nathan Purkeypile is a World Artist at Bethesda Softworks who graduated from DigiPen in 2004 as Valedictorian. He got his start in game development in the
Half-Life 1 mod scene, working on mods such as
Action Half-Life and
Desert Crisis. Since then, he has worked on a number of commercial titles such as
Metroid Prime 3, Aeon Flux, and
Bloodrayne 2. He is currently working on creating a number of environments for the upcoming
Fallout 3.
ABOUT THE SPONSORS:Sessions Online School of Game Arthttp://gameart.sessions.edu/
The Sessions Online School of Game Art is dedicated to giving you the skills and portfolio you need to break into a game industry career. Classes in Maya, 3D modeling, texturing, lighting, color, game development, and animation as well as elective in fine arts, digital imaging, digital photography, and design, help you develop your artistic talent and build a killer reel. Get your skills working with a Faculty of top industry talent and complete your program in 12-18 months. The full Certificate Program being awarded for winning the 2008 NoGD 2D/3D competition is viewable here:
http://gameart.sessions.edu/programs/the_program.asp
International Game Developers Association
http://www.igda.org/
The mission of the IGDA is to advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. As an IGDA member, you are part of the worldwide community of game developers who share their knowledge, insight, and connections that help to develop your career and personal status within the community. From local chapter meetings, to online discussions, to committee and SIG output, the IGDA provides invaluable information and resources to learn from and contribute to.
Game Developer Magazinehttp://www.gdmag.com/
Game Developer, the print publication written specifically for creators of entertainment software, provides technical and industry information to over 35,000 professional game developers. Each month, industry leaders and game development experts share technical solutions, review new products, and discuss strategies for creating innovative, successful games. Professional game developers count on Game Developer magazine for the most relevant and respected content in the game industry.
Replies
with normal maps.
this contests just doesnt have enough details...
I also asked if that was for the environment or just what was visible. I wasn't sure what I was asking in that question, but the answer was whatever was visible.
But I did ask about the texture detail and the guy said there was no limit to textures, or texture sizes.
Anyways, the 4 or 5 questions I asked are in the comments below on the page.
http://gamedev.sessions.edu/competitions/2008-nogd-2d3d-environment-and-character-design-competition/
gg for not being able to edit those comments too. I asked stupid question and submitted it before really thinking it over.
and why would the winner of this competition need lessons on the basics of maya?