well, not actually generic... it's a self portrait. though not very good :poly110::poly141:
i've been looking at it too long and tweaking too many little things. looking for C & C. mainly on topology. but anything's cool :poly108:
and here's my reference.... i had been working all day outside and didn't feel like getting prettied up for the pics. oh and they're downsized. the actual refs are all 2000px+
thanks in advance for any help ^^
Replies
Is this model for realtime or subdivision/offline rendering?
If this is for offline/highpoly show us the model smoothed w/ wires.
Your topo looks ok, although the 2 loops you've got running through the top should just be terminated right at or above the eyebrows. Otherwise it'll smooth weird across the top of th head. Kinda hard to tell with it unsmoothed though.:shifty:
Also, you can help everybody and yourself out by presenting your images better, like so.
Also from the 3 quarters view it looks like your face could use some rounding out. Like the corners of your face should be pulled back to the ears more. Its a really common thing that happens when working with just the two orthographics.
As for the topology, I think it looks really nice, looks like all quads and loops where they should be, well done.
Spark