*dramatic voice* This time the corridors are... darker.
On the one hand this is awesome, but on the other hand I'm hoping they do something more with it than just a straightforward corridor shooter with zombie closets. Doom3 was a nice revisit to the endless corridor games with identical enemies that you mow down in droves in order to progress through a non-existent story.
Then quake 4 did it too, and damn that was boring. I hope Rage and D4 both take a more refreshing path. But either way I'm sure it will look awesome. (and plastic)
I find it a bit strange that they are announcing this with rage still in the works, but hey there are definitely some good opportunities for people looking for work at a respected company like id. I do hope they branch out a bit more with their new games, they have lost heir edge in recent years.
I really hope this game is good. I've no doubt it'll look glorious. I dare id to actually innovate, instead of just refining.
from the press release:
"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."
Please, please John Carmack, realize the potential of this statement, and fire your gameplay designers. Buy them all ferarris and throw them a huge coke party, but kick them out. I want so badly to lose myself in an id game again, but I swear to god if I see more cyborg zombies shambling down shiny scifi hallways getting shot with pistols and shotguns, I'm gonna bfg myself. I realize this is doom... so they can't stray that far.... but with people like rawstar and, well, everyone else at id, it just seems like a waste of talent. Unleash the id beasts, really get people excited about an id game, and prove the cynical fucks (like myself) wrong.
*dramatic voice* This time the corridors are... darker.
On the one hand this is awesome, but on the other hand I'm hoping they do something more with it than just a straightforward corridor shooter with zombie closets. Doom3 was a nice revisit to the endless corridor games with identical enemies that you mow down in droves in order to progress through a non-existent story.
Then quake 4 did it too, and damn that was boring. I hope Rage and D4 both take a more refreshing path. But either way I'm sure it will look awesome. (and plastic)
I actually had to cheat in order to force myself to finish Doom 3, I got that bored with the damn game. Q4 was fun though, can't really hate on it.
I actually had to cheat in order to force myself to finish Doom 3, I got that bored with the damn game. Q4 was fun though, can't really hate on it.
For me it was Q4. I literally stopped halfway through and said, "What the fuck am I doing?" and then grabbed the cheats so I could just cruise through and see what happens to the main character. After killing the exact same enemies all game I just stopped giving a crap about the actual meat of the game, because the meat was bland.
same happened to me with Doom3, got very irritated (also hated the fact that you are moving around so slow and checking every nook and cranny for monsters in such a linear game) so i whacked on the cheats so i could go to the end fast, discover the ID software PDA Easter egg and see what happens story wise.
Though i still cant wait for this next one, love hearing about sequels.
Hmm I was a fan of Doom3, it was Doom2 with better graphics. Really, Doom is all about running around killing cybornetic monsters with shotguns and RPGs = win.
i was serious though, i damn well would pay good money for some quake sequel action. demons and slipgates and ranger and such. OR! maybe a game from Sarges perspective, before he got sucked into the arena. eh? eh??
i was serious though, i damn well would pay good money for some quake sequel action. demons and slipgates and ranger and such. OR! maybe a game from Sarges perspective, before he got sucked into the arena. eh? eh??
are you on drugs? imp hordes ftw, circle-strafing giant electrobeam shooting monsters while holding the left mouse button down is boring as hell.
then again, you rarely encountered more than 1 monster at a time in doom 3.
and to top it off they were all dumber than butter on bread.
all you were doing in doom 3 was walk in one direction, and wait for your enemies to appear either in front of or behind you.
Aye. I wasn't too pleased with the third incarnation of Doom--I enjoyed the first two because they were the Serious Sam of their time, and it was glorious. Hopefully id will return to their roots this time.
Q3A was the shit! The gamers still playing all say the same thing, "I wish there was a new version out". Don't believe pop on in some servers and ask yourself it's a seller for sure. Shit I am one of them, I'd buy a spiced up version of Q3A any day.
On topic I hope Doom 4 kicks ass though and doesn't have us buying a new system to play it, Hah but I'm sure it won't be out as soon as we all want but it's good news non-the-less, thanks for sharing!
Q3A was the shit! The gamers still playing all say the same thing, "I wish there was a new version out". Don't believe pop on in some servers and ask yourself it's a seller for sure. Shit I am one of them, I'd buy a spiced up version of Q3A any day.
What?! That's exactly what Quake4 multiplayer is--spiced up Q3A. Have you never seen it?
are you on drugs? imp hordes ftw, circle-strafing giant electrobeam shooting monsters while holding the left mouse button down is boring as hell.
then again, you rarely encountered more than 1 monster at a time in doom 3.
and to top it off they were all dumber than butter on bread.
all you were doing in doom 3 was walk in one direction, and wait for your enemies to appear either in front of or behind you.
yeah....kinda sad. Doom 3 kept me entertained, but didn't feel like the same adrenaline, frantic. crazy monster-fest that the earlier games were. I felt Painkiller was a more fitting Doom 3 than Doom 3 was!
For me Doom 3 was, arguably, some the best parts of Doom revisited. What I remember fondly about the Doom series wasn't the hordes of demons to be mowed down, but the fear I felt as a young kid playing it a 2am with the lights out. Every imp grumble and door hissing open & shut was a shiver down my spine.
D3 had its annoyances to be sure but I enjoyed it and the expansion very much. My primary issue was the monster in a closet scares and the flashlight issue.
I think they crafted enough atmosphere that a slightly higher difficulty level and less forgiving save-game system might have delivered the requisite tension, ala the first AVP game from Rebellion (still my fav in the AVP series).
And as for multiplayer...Doom was the first game I every played multi and was probably one of the last. I have fond memories of fragging my buddies when I was a freshman in HS but...thats it. I hate multiplayer games.
i found half life 2 far more eerie than doom 3, mostly due to the 3d threat.
even today i find the sound of a fast zombie unsettling, and having them crawl up walls and come dropping down from roofs.. well, made me jump in my seat on several occasions.
even today i find the sound of a fast zombie unsettling
The poisonous headcrabs have that effect on me, but bug winged demon babies, and screaming flaming heads + all the other crap was just scarier for me. HL2 is fun and feels "sciency" not as scary for me.
well i guess its the fact that i could race forward in doom 3 without fear of dying that mostly tore it down for me. in half life, if you ran in 1 direction, sooner or later you'd run right into an ambush you'd have no hope of escaping. so on many occasions you had to ease forward instead of run along the one corridor like you would in doom 3, and the threat would appear either in front of you or behind you. and monsters would always cue you in on when they spawned, with some sort of shriek or noise, instead of welcoming you with a bullet to the head.
plus they were all running along at a blistering pace of 2kph.
the only part of doom 3 where i ever felt some sort of threat, was the pinky demon.
pinky demon + tight corridors = scary.
i found half life 2 far more eerie than doom 3, mostly due to the 3d threat.
even today i find the sound of a fast zombie unsettling, and having them crawl up walls and come dropping down from roofs.. well, made me jump in my seat on several occasions.
Yeah definitely, hl2 is like a great thriller, while doom3 is like a cheesey haunted house, nothing really scares you, it just surprises you when you turn around and trigger hidden hole in wall #54567 where imp spawns and attacks you. And even then its so repetitive that you're always expecting that, and its no longer even a surprise. HL2 is great at building real tension.
I played doom 3 again just a few nights ago and I gotta say the area it really falls down in is the first person shooter bit.
Shooting something should be fun. Right?
Gunmen run at you, so in the tight space given to you, the only sensible thing to do it tag each corner in memory as you progress, then cap off three shots, back to the last point, fire again, back off, and so on. Extremely dull, the hits are not satisfying. Gahhhh. The mood and art was great.
Is it too much to ask for a satisfying moment where you feel skillful and powerful, as opposed to in too tight a corner? games design. games design. games design.
Sorry to bring an old thread back up but it seems ID is stealing a friend of mine from monolith for the game. So any of you guys working on doom, make sure to give John M shit for me when he starts. Hes a great guy and a great designer so take good care of him.
Doom 3 I was a bit underwhelmed. It had it's scary moments, like the mirror, but it got real repetitive - enter room, shoot demon, find key to door, unlock door, enter next room, repeat.
bunch of screens leaked looks like Rage somewhat so im guessing there real? could be one of the guys that recently got laid off leaking these screens so it makes alot of sense.
Replies
I imagine it'll be the same one as Rage...
On the one hand this is awesome, but on the other hand I'm hoping they do something more with it than just a straightforward corridor shooter with zombie closets. Doom3 was a nice revisit to the endless corridor games with identical enemies that you mow down in droves in order to progress through a non-existent story.
Then quake 4 did it too, and damn that was boring. I hope Rage and D4 both take a more refreshing path. But either way I'm sure it will look awesome. (and plastic)
from the press release:
"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."
Please, please John Carmack, realize the potential of this statement, and fire your gameplay designers. Buy them all ferarris and throw them a huge coke party, but kick them out. I want so badly to lose myself in an id game again, but I swear to god if I see more cyborg zombies shambling down shiny scifi hallways getting shot with pistols and shotguns, I'm gonna bfg myself. I realize this is doom... so they can't stray that far.... but with people like rawstar and, well, everyone else at id, it just seems like a waste of talent. Unleash the id beasts, really get people excited about an id game, and prove the cynical fucks (like myself) wrong.
I actually had to cheat in order to force myself to finish Doom 3, I got that bored with the damn game. Q4 was fun though, can't really hate on it.
Ah, ok. Works for me.
For me it was Q4. I literally stopped halfway through and said, "What the fuck am I doing?" and then grabbed the cheats so I could just cruise through and see what happens to the main character. After killing the exact same enemies all game I just stopped giving a crap about the actual meat of the game, because the meat was bland.
Though i still cant wait for this next one, love hearing about sequels.
Kidding aside, bring on the technology!
edited for thickness in the presesnce of beer
I agree
Less imps more shamblers
-caseyjones
are you on drugs? imp hordes ftw, circle-strafing giant electrobeam shooting monsters while holding the left mouse button down is boring as hell.
then again, you rarely encountered more than 1 monster at a time in doom 3.
and to top it off they were all dumber than butter on bread.
all you were doing in doom 3 was walk in one direction, and wait for your enemies to appear either in front of or behind you.
On topic I hope Doom 4 kicks ass though and doesn't have us buying a new system to play it, Hah but I'm sure it won't be out as soon as we all want but it's good news non-the-less, thanks for sharing!
yeah....kinda sad. Doom 3 kept me entertained, but didn't feel like the same adrenaline, frantic. crazy monster-fest that the earlier games were. I felt Painkiller was a more fitting Doom 3 than Doom 3 was!
D3 had its annoyances to be sure but I enjoyed it and the expansion very much. My primary issue was the monster in a closet scares and the flashlight issue.
I think they crafted enough atmosphere that a slightly higher difficulty level and less forgiving save-game system might have delivered the requisite tension, ala the first AVP game from Rebellion (still my fav in the AVP series).
And as for multiplayer...Doom was the first game I every played multi and was probably one of the last. I have fond memories of fragging my buddies when I was a freshman in HS but...thats it. I hate multiplayer games.
i was pretty when people stopped playing it..
cant wait for doom4!
even today i find the sound of a fast zombie unsettling, and having them crawl up walls and come dropping down from roofs.. well, made me jump in my seat on several occasions.
The poisonous headcrabs have that effect on me, but bug winged demon babies, and screaming flaming heads + all the other crap was just scarier for me. HL2 is fun and feels "sciency" not as scary for me.
plus they were all running along at a blistering pace of 2kph.
the only part of doom 3 where i ever felt some sort of threat, was the pinky demon.
pinky demon + tight corridors = scary.
my bad, was thinking q3a meant team arena.
Yeah definitely, hl2 is like a great thriller, while doom3 is like a cheesey haunted house, nothing really scares you, it just surprises you when you turn around and trigger hidden hole in wall #54567 where imp spawns and attacks you. And even then its so repetitive that you're always expecting that, and its no longer even a surprise. HL2 is great at building real tension.
And fuck i HATED those poison headcrabs omfg.
Shooting something should be fun. Right?
Gunmen run at you, so in the tight space given to you, the only sensible thing to do it tag each corner in memory as you progress, then cap off three shots, back to the last point, fire again, back off, and so on. Extremely dull, the hits are not satisfying. Gahhhh. The mood and art was great.
Is it too much to ask for a satisfying moment where you feel skillful and powerful, as opposed to in too tight a corner? games design. games design. games design.
I loved the atmosphere created with quake 1, shamblers, fiends, knights, etc.
http://www.allgamesbeta.com/2012/02/rumor-doom-4-cancelled-leaked.html
bunch of screens leaked looks like Rage somewhat so im guessing there real? could be one of the guys that recently got laid off leaking these screens so it makes alot of sense.
NO! >.<