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Software hair vs Modelled Hair

Quick question for the character pros out there. I'm working on a model based off the artist Brom's Plucker, specifically the character of Jack, a sort of leather clad, voodoo hunting jack-in-the-box.
http://www.bromart.com/books.html
couple examples bottom of the page^
Question is, the character has long red hair, and right now I'm working on my basemesh before mudbox, should i model the hair out in mudbox and texture or use 3ds max or mayas hair system? which do you use?
Thanks :)

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