Oi! Here's a fun thing I've been working on for a little bit now. As of right now the high-poly is almost done (unless someone thinks otherwise). I'll be shooting for FPS specs as far as poly count and textures go when I get to the low poly. I pushed the size and proportions of things a tiny bit here and there. Bolts/rivets/and bits will be taken care of in the normal map. I think I can mirror some, if not a lot, of the gun. What do we think of that? This is my first "next-gen" weapon so any tips and tricks are appreciated. Critiques welcome!
main reference: http://img73.imageshack.us/img73/2696/dsr1variationsye5.jpg