Hey guys,
I'm trying my first time in normal mapping my character. So far I finish my Low poly model, and I imported in Zbrush as an OBJ. I sculpted my model in 5 division, and I was wondering how should I color it on Zbrush? I don't know the exact tools to click to paint on my model? I have Zbrush 3.1 and I was just recently told that I could just paint on the model? ( sorry, this is my first time ever using the program)
I was also told to probably just paint my unwrap of my low poly model on photoshop and it should be good.
Also, after the coloring is done, I was wondering the procedure in normal mapping the character in maya. Im fairly new at this and this is my first attempt.
Thanks for your time , I'm just trying to get my feet wet.
Replies
To create normal maps you can use Maya's transfer maps (rendering menu set >lighting>transfer maps) or use zmapper. Inside transfer maps windows it's pretty intuitive. You pick the source mesh and target mesh, choose normal as output and click go. Not too familiar with zmapper.
Polypainting tutorial: http://www.zbrush.info/docs/index.php/Paint_It%21
Maya Transfer Maps tutorial :http://www.tutorialized.com/view/tutorial/Use-Maya-Transfer-Maps-Tools-to-Create-Normal-Maps/25213
I found both of these using Google, it's always a good place to start if you need to learn how to do something, just type "tutorial" and whatever key words you're looking for more info on (in this case "maya transfer maps").
-stinko