[FONT=Times New Roman, serif]Senior Artist[/FONT]
[FONT=Times New Roman, serif]Responsibilities
* To become a proactive and dynamic force in the project as a whole with a focused goal of ensuring the product is cutting edge in terms of graphical techniques and technology
* To determine the technical and artistic challenges that must be met to achieve the art vision and ultimately ensure the vision is fully adhered to and realized
* To ensure that the high quality bar established by the Art Director is maintained
* To ensure the morale and productivity of the art team remains high
* To report regularly to the company Art Director with progress
Qualifications Required
* Degree or diploma from Art College in Games Development, Fine Art, Design or Art related course.
Experience Required
* At least 5 years experience in the industry
* At least 1 published games under belt.
* Experience as a Developer for more than one platform would be desirable but not a must.
* Experience of developing a FPS would be useful
Knowledge/Skills Required
* At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
* At least 4 years experience with industry standard 3-D package (3D Studio Max and Character Studio preferable but Maya acceptable)
* Must have excellent understanding of the processes of concepts, design, modeling, texturing and animation in games, preferably for multiple platforms
* Specialty in environment creation preferred
* Excellent technical understanding of art processes and cutting-edge techniques in all main art disciplines a must (including Animation, characters, environments, vehicles, visual effects, UI)
* Must be capable of driving the visual technology of the product (including an excellent understanding of shaders for materials, lighting techniques, visual effects and post processing techniques) to the point where they are fully conversant with graphics programmers and able to help them create the technologies to meet the art vision.
* Must be skilled at people-management.
* Must be excellent at organizing team tasks and monitoring progress of each Artist within specified schedules and the design of the game
* Must be highly organized in team management, resource control and documentation.
* Must be able to work well within a team.
* Must be excellent problem solver
* Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project.
* Perfectionist at heart, but able to be pragmatic when it comes to hitting deadlines!
* Must be excellent communicator both internally with entire team and externally with Publishers etc.
* Must be highly motivated.
* Must have an active interest in video games.
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[FONT=Times New Roman, serif]location: CT, USA[/FONT]
[FONT=Times New Roman, serif]contact: jobs at fusioncreativestudios.com[/FONT]