I just decided to make an interactive environment model for WC3, with a DOOM 3 Theme, to see how it'd work, and I need some suggestions for stuff to put into it to make it fancy
All I have now is the basic shape and such
By the way, the top area (Above where that wrecked stair-way type thing is) will be unaccessible, and is just there for a scene
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i like it, and i like the idea.... maybe add a bent vent-grate thing with an arm trying to ply it open... (of course the arm is now body-less, and is just limp sitting there...)
maybe have a window that, when you look through it, shows a few corpses on the ground...
just a few dumb ideas, haha
its very nice so far, though!
-Andy
If you make a few T or Y junctions that plug into those hallway pieces you'll only have to create a few blocks but can arrange them in new ways to fill out a level. It also helps save on resources
For rooms you can make a few floor and wall tiles and then build a few uniques to spice things up.
An arm poking out somewhere would be good I guess. I was thinking maybe the fan vent (It's hard to identify it as a vent right now, because the propeller is going to be an alpha'd plane) It's the boxy thing with the pipes going to it
Yeah, some people over at GA recommended I re-make it and pre-UV map certain pieces then duplicate those like you guys said. I'll see how that works out