Hi all!
I´m not really new here, been lurking around since Quake 2 days. Anyway, this is my new registered account and this is *finally*, I hope, my first finished model. (lost ALL my old models in my old hard drive... say what, 5 years of data lost?
)
So here it is, texture are almost finished. Dunno about the mesh flow, the face I think is too dense (the mouth is a little weird). Been away from 3d for a while... getting back and still learning.
Hope I can get things flowing from now on...
Crits please. How can I improve this?
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Concept the model is based on:
Replies
The jaw could use more widening on the sides. In the first shot there he looks like a Peter Weller when he should be looking more like The Rock.
Clavicles could be lower on the chest, and less rounded like you have in your texture.
Fingers look a bit pointy and thin compared to the palm.
Skin is looking a bit monochromatic. I know, red suit, but could use some more cool colors on undersides, and hue variation here and there. Face skin color is also one-hue, could use subtle stuble (thank me later) and lip vs. cheek vs nose coloring.
Overall looking good though. Going to stick with unlit?
Well, I intend to animate yes, but not the face I guess, just training movements and such.
Hehe, definitely he looks like Peter Weller
About the clavicles and fingers you´re right. Will fix that. Tks.
And will follow your advices bout the texture for sure. I´m still very newbie with colors.
Could you elaborate more about this "lip vs cheek vs nose coloring" please?
And nope, I´m leaving full bright to concentrate just on the texture; shadows, etc. Think its better to paint that way.
Ged: For sure I´m adding specular. Dunno if it will be just painted or with normals. Never normal mapped a model before, guess its a nice practice.
http://www.grimsby3mansquash.co.uk/Gary%20Elliot.jpg
Notice how the colors change from region to region. Might also help to do a Guassian Blur on this in Photoshop, so you can concentrate on the color changes.
i would also recomend against the hands facing that way, model in a more relax natural pose
also check out some models by others on these forums and research poly flown,, now your model seems to be made out of a lot of squares, of rather even size besides the face and hands that are packed with about 10x the amount of polys needed for the actual detail conveyed in the textured piece.
keep working and practicing its not easy but one day it will just snap and you will get it.
notman, as I tuned the levels of the image, maybe that´s why it seems burned. Will manage that too.
Tks for your crits Rhinokey. In fact I´m not using any refs for anatomy, just memory, but your points make sense, will look into it. Some wrinkles do not look like wrinkles at all haha! Some resembles more like cuts... well...
I have this "bad habit" of thinking that using refs is a kind of cheat... I know, I know, my mistake.
Ok lets get back to work!!!
Any better?
I did a 5 minute paintover/liquify on your latest image just to give an idea of what Im talking about. I also changed the mask a tiny bit to more closely match your posted concept art.
All I did was liquify the bottom 1/2 of the head wider add some contrast w/ a levels adjustment on the skin. I painted in a tiny bit more definition in your forms along w/ some stubble.
Keep it up!
OMG! heuaehaue 5min only? I hate u hehehehehe Very well done!
Well I see... will try something more detailed!
Anyway, the nose and jaw lines I guess will leave that way, otherwise I´ll have to uv layout the model again... I´m trying to concentrate on the texture right now.
Tks a lot man!
I agree with everything Rhinokey says.
Re-read Rhinkeys suggestions above. Clean up your topology to lower your triangle count. That shouldnt affect your UV's too badly if you're using Max. It is pretty good about adjusting the mesh after its been mapped. You can push & pull verts around all you want without adversely affecting your mapping also.
As for the texture, you need to decided and state up front if you're going for a cartoony /comic look or a stylized realism, or 100% realistic take. That will determine how you proceed there.
You've got a good start. It just needs some more lovin'
AND DON"T SHADE WITH BLACK.
Jesus christ invented the internet for us artists.. and not using it is spitting in his face
LOL
hehehe ok... i get it..