Here is the highpoly for a mesh I'm doing for a game project in school. it's supposed to be a hover robot that folds out to a turret standing on ground, those guns on the side comes out and legs on the front and the back, though you can't see the legs in the pics. ill take some new shots tomorrow. really need to get some sleep.
My main concern is the design for the turret legs (which you can't see yet) have been redoing them for more than a week now, please feel free to come with ideas for them when i put up the pics tomorrow. thanks
thanks i have tried with some ideas from the droideka no luck so far, maybe ill look into it some more. don't remember how that tripod looks like, will check it out
ok so here is some pics from the unfolded turret robot, don't really like how the legs look, did have some more advanced legs earlier but i thought they would be hard to do well in the lowpoly,
i would really be happy to get some ideas for new legs and ways to transform.
That's a pretty cool design there. If they ever start making a new Descent game, I could definitely see it getting some love there.
It would be interesting to see if you have any animation sketches or just a rough animation of the bot of what you feel the transformation should look like.
thanks,, have some rough animations, and a animation for the guns, as i built it just for the animation. i think ill post them when i get to the lowpoly, trying to finish some 1st person weapons for a deadline , so i guess ill start working on this again in a couple of days.
Sectaurs: this robot is for an FPS and all the robots are going to hover close to the ground, this is supposed to be the bulky and slow defense unit. When i first started thinking on how to do the legs i tried to do it with lots of joint and stuff, but it didn't really go to well with the rather clean look that the rest of the main body has, so i was thinking on doing a really simple treansformation with the legs.
Ok so i havent done any updates here at all, I'm really bad at this, anyways the game project ended this friday, and as i have a free weekend i thought i could take some time and make a update hehe.
My schedule was really tight in the end and i had to do textures for a whole lot of models at the same time. so all my texture work got really rushed. really need to follow my schedule better.
Started redoing the texture for the droid in 2048 today, the one i post now has 1024maps, also i didnt really like the overall result, though it wasn't finished. Summer vacation starts soon and i'll be able to go loose on anything i want so i hope to redo textures for some of the stuff i have done before including this.
The weapon is one of the first person weapons i did for the game,
Thanks ,, i see now that it's easy to see where it got a bit stressy, the legs really stick out for being way too undetailed and just stupid hehe,, but i guess it's also because they still doesnt have any texture on them, wish i could redo them, hope i can make them a bit more interesting in the next texture.
Hey Jonas, can you post your wire? (The high res) I'm learning how to sub d model and it would really help cause you have some nice clean/ hard edges that look great.
Awesome work so far man, animations really bring this piece to life
Jason: haven't really done this much either still only my second model with a highpoly to lowpoly normalmap, so don't take everything i say as it was right :P.
i just do it the only way i know, put the edges closer to the other depending on how sharp i want it to look, as i like it very sharp i tend to put them as close as my eye can see.
Replies
i would really be happy to get some ideas for new legs and ways to transform.
Did you model it rounded from the ground up? Or did you model it flat, then bent it later? Just curious.
Thanks for all the (off the forum) help ivars.
ahh yeah i modeled it from the rounded form,, guess model it flat first would help timewise.
It would be interesting to see if you have any animation sketches or just a rough animation of the bot of what you feel the transformation should look like.
go with simple legs, simple shapes - it just needs three contact points for stability, no need for fancy joints and such.
Sectaurs: this robot is for an FPS and all the robots are going to hover close to the ground, this is supposed to be the bulky and slow defense unit. When i first started thinking on how to do the legs i tried to do it with lots of joint and stuff, but it didn't really go to well with the rather clean look that the rest of the main body has, so i was thinking on doing a really simple treansformation with the legs.
i like what you've got, but usually the two legs of a tripod are in back, for stability against the recoil.
My schedule was really tight in the end and i had to do textures for a whole lot of models at the same time. so all my texture work got really rushed. really need to follow my schedule better.
Started redoing the texture for the droid in 2048 today, the one i post now has 1024maps, also i didnt really like the overall result, though it wasn't finished. Summer vacation starts soon and i'll be able to go loose on anything i want so i hope to redo textures for some of the stuff i have done before including this.
The weapon is one of the first person weapons i did for the game,
Alex
Awesome work so far man, animations really bring this piece to life
Jason: haven't really done this much either still only my second model with a highpoly to lowpoly normalmap, so don't take everything i say as it was right :P.
i just do it the only way i know, put the edges closer to the other depending on how sharp i want it to look, as i like it very sharp i tend to put them as close as my eye can see.