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Edward Scissorhands (WIP)

polycounter lvl 17
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ghost-d polycounter lvl 17
Hi there!
It´s been a long time since I´ve shown some stuff here.

So here´s my latest Hipoly attempt - Edward Scissorhand.

xport01zt3.jpg
xport02kv7.jpg

I´m planning to normal map this fella later. The hair was just for me to have a better idea about how to shape his face. Once the lowpoly model is done, I´ll give him some serious hairstyle.

Comments are welcome!

Replies

  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Hey Ghost-d, this is a huge step above work i've seen from you in the past, and it's actually looking really good. Keep it up. :)

    Some crits, though --

    1- The thin edges of the straps on the lower legs aren't the best details for that area, i don't think. Those are just going to become 1-2px lines in the normal map and look pretty bad. Maybe go for bolder forms inbetween them? Think of what forms will look good high frequency -- maybe reference the toy :
    http://www.toymania.com/columns/spotlight/images/mcf_edsc.jpg

    2- cloth is all very blobby and vague. don't cut corners, get reference and push details!

    3- Arms are WAY too long in referece to the legs. Torso proportions look right from here, arms need to be a bit shorter and legs a good deal longer, it looks like, check ref.

    4- The likeness isn't quite there. Everything is too stark and overstated on the face, tone it down a bit. http://imagecache2.allposters.com/images/pic/MG/194506~Edward-Scissorhands-Posters.jpg
  • Vitor
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    Vitor polycounter lvl 18
    No way, this is Ben Manthis blue material!

    Looking cool so far. Hands look pretty good.

    Needs more work on the face and the cloth in general.
  • Pedro Amorim
    Vitor wrote: »
    No way, this is Ben Manthis blue material!

    Looking cool so far. Hands look pretty good.

    Needs more work on the face and the cloth in general.




    AHAHHA
    i thought the same thing!!
    i thought.. hey. ben is back! but then i was wrong.
  • Piotr
    Man I remeber that movie. It was creepy as hell for me. Anyway I pretty much agree with what Suprore said. Cloths especially look more like blobs for now. More creases and such. Looks cool anyway.
  • ghost-d
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    ghost-d polycounter lvl 17
    Hello there, guys!
    Thank you all for the comments. I´m very sorry I didn´t reply a little sooner, but I wanted to

    Suprore - thanks for your crits. Especially the one with the straps. With this model it turned pretty well ´cause I had enough space for the legs in the UV Layout (and also the texture is quite big - 1024x1024), but I´ll keep it in mind for future. I also changed the proportions of the legs and arms like you said. Great crits. THX

    Vitor - yep. I like that blue material. Maybe it´s because I learned a lot from Ben Mathis´s tutorials.

    Piotr - Creepy? It must have been really long time ago you saw that film, I guess.

    Hipoly:
    xporthipolyaa1.png
    I mostly tryed to improve his clothes, so it wouldn´t be so blobby and I also did a little something with his face.
    Lowpoly:
    xportlowpolyoc3.png
    It´s 3,484 tris now. I´m not going for anything higher than 5k tris with Edward. As for his boots - The right boot is just copy of the left one, so I wouldn´t have more work with unwrapping them both separately. Soon I´ll shape the right one so it matches the hipoly silhouette, so the normal map won´t be that messy in that area.

    Normal mapping test:
    xportnormalsuk8.png
    I used Projection modifier. It´s just a test, so I didn´t play with the cage like at all and I was also normalmapping it all at once. Soon I´ll normal map all the parts separately, so there won´t be any nasty overlapping like you can see between the arms and the gloves for example.
    I used one 1024x1024 for body and another 512x512 for the head
    And here´s a render with 2 omni lights in the scene:
    xportnormalslightsgk3.png

    Hope you guys like it so far. I have also some other two projects running along with Edward, so I´ll try to post them asap.
  • Josh_Singh
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    Josh_Singh polycounter lvl 18
    Looks good. Clean up that normal map and get some textures on him! I am curious as to how you will handle the hair.
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