Hail!
This sounds like a good idea. I really need to completely build a new portfolio from scratch. All the stuff I have there now is about 1-2 years old and most of it is incomplete and sucks badly. Keeping this thread update seems a good way to make me work more and stopping being a lazy ass...
First of the series- A human head
Replies
HI5!
And starting a new source model:
lol
but seriously.. the head looks too shine lol. i think. altho i think i see some pixelating on teh head. maybe its the normal map. did you subdivided the head enough times? look at the normal map in the ear. you can see the subdivisions.
subdivide more unless your pc is a piece of poo lol
Been posting on WAYWO thread some wips, I post them here now so this sketchbook will show better all my recent works. I also post my new model, a M4 which I plan to nextgenz it, and make a pos-apoc variation of it.
The gun:
The most recent head WIP:
The lastest one finished:
And it's texture:
Edit : the highpoly gun seems a tad plastic and blobby in the edges, might be the lightning tho , but looking sweeet !
About the soft edges on the gun, some are still wip and will be changed soon, other edges are meant to be soft, at least it what I got from the reference images. Will check that out anyway.
And most important, I'm working on a old CRT monitor with the contrast/gamma sittings broken and just now I see it on my laptop, damn... it looked alot better on the other screen, more colors and contrast...
And the latest of the head practices. Post it some days ago on the other thread but here it is to keep the record updated...
Oh btw Shin Chan rocks .
The actual model for the Threedy's new competition: Animal Warrior
The male basemesh for practice and future re-using:
And a female one for the same purpose:
Rhino is coming along great
And yes Pedro, I'll probably brake his front horn, it is looking kinda ridiculous as it is now. I'm having some problems with the armor. I'm afraid it might be looking too simple and ugly... some suggestions at this point would rock o.O
very cool works u have in here, i especialy like the rhino sculp. I think were a good ideia arrange the uvs to hide the seams on his arms. Btw why u cut the orn? I think the big one fits better give him more "carisma"
cheers m8
Damn I almost completly forgot about this sketchbook...
Some of the lastest stuff to keep this ondate. Any critics and comments are extremly welcome!
Reworked base girl
Dani boy in the works:
WIP model from a concept by Fr
Daniel Craig is looking good, I think you've done a great job on the likeness... give him hair dammit!
His eyes are pretty exaggerated, right? I don't think they're quite that crazy asymmetrical in real life, but it works for this model, so that's good.
The last guy is pretty cool, some issues I notice:
It's all good stuff though, I like your work. Good job on keeping the sketchbook going too, it's better than I can manage
the base girl anatomy its pretty cool, only some issues with the proportions as MoP pointed.
the Daniel Craig is damn close! congrats!
the last guy seems to suffer of "tallness" as the girl, make his head a bit bigger other than that is really nice
Some fixs on the girl. I think she's finished now, or not?
An improved (I hope) version of the girl in this page:
A realtime head model, with 1024*1024 maps:
Another head, also with 1024*1024 maps:
- a couple stuff to fix on this one thou.