So I was under the assumption that an AO map is just used as an overlay or multiply on the diffuse. Is that correct? Because I noticed in Xnormal there is a separate upload option for AO in the model viewer.
-thanks
Sometimes I want the AO to mask all lighting... including diffuse, specular, reflection, ambient cube, etc. So then I apply it as an overall multiplier.
Also it's similar to a lightmap in that it sometimes requires a separate UV layout than the diffuse UV, if the diffuse is mirrored or overlapped/reused.
I tend to use an AO map just as a multiply layer on my diffuse/spec maps. Some engines use a separate AO/lightmap pass, hence the option to do it in XNormal.
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Also it's similar to a lightmap in that it sometimes requires a separate UV layout than the diffuse UV, if the diffuse is mirrored or overlapped/reused.
YMMV of course.