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AO question - Xnormal

polycounter lvl 17
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The_Kozmonaut polycounter lvl 17
So I was under the assumption that an AO map is just used as an overlay or multiply on the diffuse. Is that correct? Because I noticed in Xnormal there is a separate upload option for AO in the model viewer.
-thanks

Replies

  • Ged
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    Ged interpolator
    I think some engines use a seperate AO channell, I dont know if it will look exactly the same as just multiplying it over the diffuse though.
  • Eric Chadwick
    Sometimes I want the AO to mask all lighting... including diffuse, specular, reflection, ambient cube, etc. So then I apply it as an overall multiplier.

    Also it's similar to a lightmap in that it sometimes requires a separate UV layout than the diffuse UV, if the diffuse is mirrored or overlapped/reused.

    YMMV of course.
  • MoP
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    MoP polycounter lvl 20
    I tend to use an AO map just as a multiply layer on my diffuse/spec maps. Some engines use a separate AO/lightmap pass, hence the option to do it in XNormal.
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