Hello everybody
Decided to show here my entry for contest on game-artist.net
The concept for model was done by friend of mine, Henrik Bolle (http://killingpencils.com/)
Model is about 6920 triangles. textures are 6x2048 diffuse, specular, specular color, normal, glow, alpha (http://in3d.stevensart.com/3d/spaceship/armada/texture_sheet_01.jpg)
Texture was rushed alot, made it in about 1.5 days before deadline. So yea it could been much better.
Wireframe of none textured version can be found here: http://in3d.stevensart.com/3d/spaceship/08.jpg
Thanks for comments!
Thank guys.
2 AdamBrome, main reasons i didnt took care of it, it was made just for game competetion, and i planned to do render it only from 1 side. If i was making it for real game, was putting a decal texture there, or plane with alpha map, well you know
Awesome, but.. 72Megs of textures!? The alpha texture is 90% wasted space, could that have been alpha'd vertices?
I wouldn't worry too much about the texture space. You can just use the DDS format, if the engine supports it that is. And that would drop the texture space used quite alot.
But this ship is freaking awesome! Keep up the good work mate
Thank guys
2 hjd_uk
Well the limits for textures was 1k for competition, and i decide to work in double size then i can have detailed textures later. Version of 1k you can found here (http://in3d.stevensart.com/3d/spaceship/armada/render_big.jpg)
But in general, if it was original game model, you combine specular color with specular levels map, and put alpha chanel to normal map alpha slot. Thats how it usually when i worked on ut03
2 CrazyButcher
Totaly agree with you about light placment, the deadline was so close i just putted them randomly to make it on time
That looks incredible! My only complaint is that the ship's major exhausts are in front of some of the lower structures. That would make a few people toasty and the ship not all that clean after a while.
But superb none the less!
Hello everybody Thanks again lol.
Bah yea again forgot to post something. http://in3d.stevensart.com/3d/spaceship/concept.jpg heres awesome concept
2 cochtl, well yea, guess it was a big flaw from a start of model and concept.
Looks really cool. You should do a more complete image of this with maybe some starfield and a world in the distance it could make a really nice piece!
this looks really good. I think you could improve it by introducing a few more colors and making the details pop via the specmap for the parts under the hull. Try getting rid of the some of the glowing spots, they look randomly distributed in some places.
Thanks guys for great comments
I agree about lights on texture, placed very randomly. But i probably will leave it like this now. Maybe only if will import it to some game will do more changes on texture.
Replies
Here it is:
http://in3d.stevensart.com/3d/spaceship/07.gif
looks good
Sure is convenient that people only ever drive away from the left side of the ship.
2 AdamBrome, main reasons i didnt took care of it, it was made just for game competetion, and i planned to do render it only from 1 side. If i was making it for real game, was putting a decal texture there, or plane with alpha map, well you know
Excellent modelling though I could have used double the polys and it'd still look like a brick.
*Edit* Ah its not for real-time is it?. Nevermind.
I wouldn't worry too much about the texture space. You can just use the DDS format, if the engine supports it that is. And that would drop the texture space used quite alot.
But this ship is freaking awesome! Keep up the good work mate
*Mental note - art/source textures != game textures*
2 hjd_uk
Well the limits for textures was 1k for competition, and i decide to work in double size then i can have detailed textures later. Version of 1k you can found here (http://in3d.stevensart.com/3d/spaceship/armada/render_big.jpg)
But in general, if it was original game model, you combine specular color with specular levels map, and put alpha chanel to normal map alpha slot. Thats how it usually when i worked on ut03
2 CrazyButcher
Totaly agree with you about light placment, the deadline was so close i just putted them randomly to make it on time
But superb none the less!
Bah yea again forgot to post something.
http://in3d.stevensart.com/3d/spaceship/concept.jpg heres awesome concept
2 cochtl, well yea, guess it was a big flaw from a start of model and concept.
Awesome looking spaceship, I especially like the yellow sunroof for the crew's leisure activities inbetween battles.
this looks really good. I think you could improve it by introducing a few more colors and making the details pop via the specmap for the parts under the hull. Try getting rid of the some of the glowing spots, they look randomly distributed in some places.
All in all, a great piece!
concept is good, but you piled on the detail that was missing beautifully
only crit is the lights on the opposite side of the structure the engines are on are oriented randomly for my eyes.
Amazing work though, Massively impressive.
I agree about lights on texture, placed very randomly. But i probably will leave it like this now. Maybe only if will import it to some game will do more changes on texture.