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MP5 gun

polycounter lvl 11
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Firebat polycounter lvl 11
I made this a week ago for HL2 mod called NoName ( http://www.noname.sourcesdk.pl/ )

Maps: Color / Spec / Normal

And here is model:
fin2xr7.jpg

Normal:
fintb0.th.jpg

And Low Poly:
50803816vo0.th.jpg

Replies

  • JKMakowka
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    JKMakowka polycounter lvl 18
    Not sure if the places where you have the geometry intersect are such a good idea. Especially if the normalmap does not show any sign of it.
    Those areas will probably sometimes look quite strange when lit in the engine.

    Otherwise it looks good however.
  • Pedro Amorim
    nice. saw this the other day on max3d.pl. really nice man.
    welcome aboard
  • AsylumSeaker
    The raised section on the side of the receiver which has the safety switch on it looks funny because you seem to have left the shadows and highlights from the original photo. It might even have been better to model that in to the low poly version so that when viewing the gun from 1st person view you can't see the forward edge.. because that just looks wrong. Or use paralax mapping, but I'm unfamiliar with it and dunno if it has that much capability.

    On further inspection you have a lot of funny shading, like the top of the gun being highlighted while the top of other sections are dark.
  • vik
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    vik polycounter lvl 13
    b,3,1,b,8,2,b,8,4 my favourite budget weapon from counter-strike :smokin: nice job.
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