Well, I'm writing in this thread because I'm about to be fresh out of high school, and I'd like to pursue a career in the arts. Thing is, I'm pretty spooked by the whole "big world thing". I hear it's a butt-ton of work, but I am willing to push myself to the breaking point.
The place I will most likely attend is Gibbs collage. An 18 Month program of broad graphic arts. With I stifling total cost of education over $30,000. (I am not exactly born of a rich family, and qualify for little in loans) (I learned today that money is a scary scary thing)
I guess what I'm really seeking here is advice from the people with experience, from lurking the forums it seems like you guys.
Whats the journey like?
As always, thank you for your time, I appreciate it in the utmost esteem.
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As for the $$ situation... I dont know where exactly you live, but see if there is any kind of gov. loan out there. Middle class families usually get jacked by the banks for student loans/grants.
Go with a school that has great relations with the surrounding developers (I'm guessing you want to get in the gaming industry). Does this school have interns with great developers? Do some people from local studios teach here part time? Looks for these things they are signs of a solid school that will help land you a job. The best advise I could possibly give anyone thats going to school. Your school will not get you a job, it will only help point you in the right direction, its up to you to bust your ass and make it happen. Oh and get involved with the industry right now like your doing =D.
Best of luck.
As for the rest, chalk it up to dumb luck. Being from a school that's well connected will increase odds in your favor for sure.
Also don't get caught up in making a flashy creative portfolio site, unless you plan on applying for web development positions. Spend enough time to make it presentable but don't let yourself be distracted by things that mean very little. Its always about the art in the frame, not the frame itself.
Good luck, I realize I sound like the harbinger of doom right now, and that probably did more to freak you out then it did to put you at ease. But I really wish someone had told me that when I was starting out...
The main thing I'm after is computer arts, concept drawing, 3D art, drawing, and game design. However In the beginning I should take any job I can wrangle to get those exp points under my belt right?
I'm decent at Photoshop and drawing (I still need a lot of refinement) however I'm not a tech wiz which is why I run into trouble with 3D art. I have been tinkering around with any demos I can get my hands on, but things like writing shaders and what not have me booggled. I shall keep on keeping on in my personal studies
The thing that worries me is that there is only one out of 14 classes involving 3D design. I've seen training DVDs on Zbrush and what not. Are they worth it? Maybe I'm getting ahead of my self....
I did read everyones comments, sorry for responding to all of them in one big blob.
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If i must live off of coffee and discount food I shall!
Damn, I was just at the collage the other day for a meeting with a financial adviser, and on top of that it was and open house that very day (didn't know till I got there). Crap.
Maybe I can catch another and chat with some students, instead of just teachers.
I thank you Ged, you are most wise.
I know how you feel, I'm in a Spanish class getting taught by someone who knows no Spanish and pretty much gets it all of print off sheets. Surprise surprise, I can barely understand a lick of it.
Also like everyone else has stated, work your ass off and take your studies beyond what it takes to simply graduate or get "A"s. I've seen it over and over those that don't push themselves simply don't make it into the industry. Don't worry too much about the "hard work" part, if you find what you love to do then it won't really be "work" it will be "fun". Good luck!