We're looking at a possible quickie cellphone project, so I'm evaluating XML export formats. Collada sounds good on paper, but I'm not sure if it's mature enough for full-on development. if anyone's using Collada, I'd love to hear your experience with it so far.
We want to export pretty simple stuff from Max 9... static meshes, skinned meshes, bone animation, materials.
Feeling Software was Autodesk's partner for developing the 3ds Max exporter, and it looks like they got pretty far with it. But now they're tightening their belts, looking for more lucrative prospects, so ColladaMax has recently gone open-source and
moved to SourceForge. They say they're still developing for customers. Curious how well that's going. Is anyone a paying customer?
What about 3d viewers for checking the exported files? Are people rolling their own? Found a couple of them, not very robust though.
http://www.pinecoast.com/collview.htmhttp://ballistic3d.com/ballisticviewer.html
The ColladaEffects material plugin for Max doesn't seem to like any files I create with
mental mill, I get errors everytime. ShaderFX is looking more solid, seems to work fairly well with the DirectX material, and the FX shader seems to export thru ColladaMax OK. Can't see my materials in the freebie viewers yet though.
Any insights would be great.
Replies
This might do the the trick in your case.
Alex
The Ballistic one distorts the mesh but shows the material fine, and the Pine Coast viewer renders the mesh fine but with no bitmaps.
But neither one supports animation as far as I can tell.
Some Flash engines on the web like Papervision and Sandy use *.dae (collada extension) files alot.
If you are into Maxscript and have the time you could export the objects in any format. Not sure how the programmers in your team later on will store the data but filesize might be an issue on the cellphone.
Btw. I´ve heard that Blender is the only package that supports the face attributes for the physic attributes. Collada itself was introduced as the official PS3 format I assume some of their tools for the ps3 is built upon the format.