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In-game Car model question

Hey guys, If I was to model a car for a game so relatively low poly, and the car is destructable (eg. glass shattering) is it better to model the windows/windscreen as a seperate model or some other way?
Because I want the glass to shatter and break.

Thanks heaps for your time!

Replies

  • Eric Chadwick
    One way... make intact windshield a separate entity that can be hidden. At impact, hide windshield, unhide a pre-created damaged windshield entity that has jagged edges around the window frame, and also spawn a particle system to eject glass-shard-like particles. Check out Flatout2 for example.
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