i like the silhouette your getting with the head and the arm, nice little hand concept but i think the body is still kind of like a blob. but its a good start work with it.
looks like you've got a good grasp on it so far man. I'm workin on the same thing. Try pushing your highlights and shadows more (something I have to repeat to myself constantly), and try playing with single and dual light sources. It may sound tough, but I actually find it easier to have a couple lights to manage, then I know exactly what kind of lighting I've got and I'm not just trying to even out a weird ambient effect over the whole form.
If you really want to get some good tips, head on over to the conceptart.org forums and check out the four and five star rating sketchbooks, a lot of those guys show their workflow in there. And they fucking rock all kinds of socks. I learned a lot by trolling through there.
And, of course, paint and post more!! ~!!!! AAAHHHHHGHGHDJKHksnsdm,fnsadv
hey buddy! I don't know if this will help, as I am still learning as well.
But I do know that right now you're geometry is pretty sloppy.
You want your polys to flow with the form of face.
Bah, I am determined to finish something now, here something old ,but I must finish it!
Some crits would be appreciated, paint overs, whatever, I want them.
Bah, sorry no concept lost it, so maybe just show me better polyflow?
Uhm, there are many methods. Don't do everything in one go.
What software are you using? In Max there's stuff like pelt mapping and things like that. Other software got other things.
Something that works everywhere is using planar/spherical/box mapping. So for arms you'd use cylindrical mapping cause that's closest to arm shape and then relax and weld.. might not have to weld. Heads are usually spherically mapped.
Make sure the seams are in the right place and things like that. In Modo you can just mark your seams and press unwrap.
But yeah.. do it piece by piece. It is really tedious but once you get a hang of it.. well.. it'll still be a pain the butt but at least you can do it without thinking much about it.
Even for seam marking methods you need to be able to see the seams. If you can learn how to see the seams on basic shapes like box, spheres and cylinders then you can unwrap anything with the seam marking method really.
i usually just define the seams carefully, then relax it all a bit and then straighten the edges that need straightening :P. pretty simple, especially if your using the chuggnuts uv tools (don't know if that's spelled correctly).
Replies
If you really want to get some good tips, head on over to the conceptart.org forums and check out the four and five star rating sketchbooks, a lot of those guys show their workflow in there. And they fucking rock all kinds of socks. I learned a lot by trolling through there.
And, of course, paint and post more!! ~!!!! AAAHHHHHGHGHDJKHksnsdm,fnsadv
Some progress...
Better than what i've ever made
ever
and it was made from Jimmies head he drew for me
But I do know that right now you're geometry is pretty sloppy.
You want your polys to flow with the form of face.
Some crits would be appreciated, paint overs, whatever, I want them.
Bah, sorry no concept lost it, so maybe just show me better polyflow?
mine had some wak teletubby proportions.
What software are you using? In Max there's stuff like pelt mapping and things like that. Other software got other things.
Something that works everywhere is using planar/spherical/box mapping. So for arms you'd use cylindrical mapping cause that's closest to arm shape and then relax and weld.. might not have to weld. Heads are usually spherically mapped.
Make sure the seams are in the right place and things like that. In Modo you can just mark your seams and press unwrap.
But yeah.. do it piece by piece. It is really tedious but once you get a hang of it.. well.. it'll still be a pain the butt but at least you can do it without thinking much about it.
Even for seam marking methods you need to be able to see the seams. If you can learn how to see the seams on basic shapes like box, spheres and cylinders then you can unwrap anything with the seam marking method really.
Bahhhhh, I work slow.
Er, I am trying to get good uvs.
and.
Like failing, er some crits would be great.