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XSI Lava shader

The following link: http://www.tutorialscentral.com/index.php?option=com_content&task=view&id=24&Itemid=30 Demonstrates one crazy cool way to make a Lava shader. I am looking for this same quality but using Softimage XSI. I"ve googled this to death and am having no luck in terms of matching quality. Does anyone have any link suggestions that demonstrate directions for creating this same type of Lava effect in Softimage XSI?

Thanks smile.gif

Replies

  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    Nice tutorial. I'm too busy with DW3 to run through this and convert it to XSI terms, but I don't see why you couldn't use similar nodes to get close to the same result. Maybe I'll try this sometime during the week, it would be a good exercise in nodes I don't use often.
  • Ephesians 2:8-9
    What i am hoping to do is recreate this shader and dirive a tilable texture from it. Lava can be very difficult to pull off if you want it to look jsut right and concincing in a game.
  • sprunghunt
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    sprunghunt polycounter
    I'm not very familiar with XSI but you could easily do this using photoshop and in-game shaders.

    Perhaps you could show us your attempts? that would make it easier to comment.
  • Ephesians 2:8-9
    [ QUOTE ]
    I'm not very familiar with XSI but you could easily do this using photoshop and in-game shaders.

    Perhaps you could show us your attempts? that would make it easier to comment.

    [/ QUOTE ]


    what i want to do is create that process from the link and use what ever i can from that shader to put into a texture set. DIFF+NORM+PARALLAX. I have however looked this up under searches like "photoshop lava shader tutorial" and the like. Nothing helpful yet frown.gif

    But i am still looking.
  • Michael Knubben
    Look into one of the procedural texturing programs, they do lava, and export normals, spec, diffuse, whatever.
    Filterforge is one, I can't think of any other ones off the top of my head
    They can tile things perfectly, I think.
  • Eric Chadwick
    Here's an old one for Max, same kind of idea, not as successful IMO. Also doesn't tile.
    S11A111FIL01_s.jpg

    Filter Forge can in fact do a great job with tileable lava. Like MightyPea says it can spit out all the layers you need, including displacement/parallax. There are some lava shaders already built, free for the dissecting. Still requires the artist eye to tweak it though, and it isn't free.
    4530-small.jpg 981-small.jpg
  • Eric Chadwick
    Hey, I remembered there's an easy trick for tiling any procedural texture... apply it to a Torus, then bake the maps. A torus's UVs are continuous both across U and V, so a 3D procedural will bake out as a perfect tile. Well, close, since you do get a little distortion. But certainly repro-able in most 3d software.
  • Brice Vandemoortele
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    Brice Vandemoortele polycounter lvl 19
    Useful tip Eric !
  • Ephesians 2:8-9
    [ QUOTE ]
    Here's an old one for Max, same kind of idea, not as successful IMO. Also doesn't tile.
    S11A111FIL01_s.jpg

    Filter Forge can in fact do a great job with tileable lava. Like MightyPea says it can spit out all the layers you need, including displacement/parallax. There are some lava shaders already built, free for the dissecting. Still requires the artist eye to tweak it though, and it isn't free.
    4530-small.jpg 981-small.jpg

    [/ QUOTE ]


    DUDE this rocks. I am installing it now. Hopfully this will be easier and faster than the pains of a node connect in XSI.
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