The following link:
http://www.tutorialscentral.com/index.php?option=com_content&task=view&id=24&Itemid=30 Demonstrates one crazy cool way to make a Lava shader. I am looking for this same quality but using Softimage XSI. I"ve googled this to death and am having no luck in terms of matching quality. Does anyone have any link suggestions that demonstrate directions for creating this same type of Lava effect in Softimage XSI?
Thanks
Replies
Perhaps you could show us your attempts? that would make it easier to comment.
I'm not very familiar with XSI but you could easily do this using photoshop and in-game shaders.
Perhaps you could show us your attempts? that would make it easier to comment.
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what i want to do is create that process from the link and use what ever i can from that shader to put into a texture set. DIFF+NORM+PARALLAX. I have however looked this up under searches like "photoshop lava shader tutorial" and the like. Nothing helpful yet
But i am still looking.
Filterforge is one, I can't think of any other ones off the top of my head
They can tile things perfectly, I think.
Filter Forge can in fact do a great job with tileable lava. Like MightyPea says it can spit out all the layers you need, including displacement/parallax. There are some lava shaders already built, free for the dissecting. Still requires the artist eye to tweak it though, and it isn't free.
Here's an old one for Max, same kind of idea, not as successful IMO. Also doesn't tile.
Filter Forge can in fact do a great job with tileable lava. Like MightyPea says it can spit out all the layers you need, including displacement/parallax. There are some lava shaders already built, free for the dissecting. Still requires the artist eye to tweak it though, and it isn't free.
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DUDE this rocks. I am installing it now. Hopfully this will be easier and faster than the pains of a node connect in XSI.