I've been coming to polycount for a few months for inspiration and knowledge. Now I would like to share some of my models with everyone and become a regular here at PolyCount.
The Reaper model is 6,986 triangles
This is a work in progress of a robot that is tearing himself apart.
A skull. For practice.
Setting up a render of Venom with a toon background.
Please let me know what you guys think!
Replies
I'd love to see the Reaper textured, have you thought about giving him a half cape on one shoulder? If you make it rugged and torn it would make him really bad. I know he's on the sci-fi side a bit, but he the scythe makes me feel it would fit I guess...
/edit as a sidenote, you might be in a bit too much of a hurry setting up scenes before even texturing the models?
/edit no. 2 - And welcome!
I have the uv's layed out for the reaper model, so i plan to try some texture work.
I'm fairly new to laying out uv's and texturing so it is still very much a learning process for me.
I also realize the reaper model wasn't modeled in the easiest way to be rigged so i'll definitely keep that in mind on my next models.
Thanks again.