mirrored UVs in maya for normal maps?!?!?!

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slosh polycounter
ok, i have 2 problems. one, i have a bunch of mirrored UV pieces and the normal maps dont show up right in maya. is there some good way to fix this? i have heard of makin a copy of ur normal map, flipping the green channel, and using that on the mirrored pieces but this is pretty hacky. is there a better way? also, is there a way to do it without getting the crazy seam between the mirrored pieces? i need some help with this bigtime!! thanks in advance!!!


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