Hello everyone. Im new to polycount, but Im a 3D Artist, worked at Paradigm here in Dallas for 2 years, shipped Stuntman Ignition. Im currently looking for a new gig. Im available now and willing to relocate.
Very nice work. I think when you click on an image, and it opens the large size, you should be able to navigate between images with back and next buttons without having to go back to the home page.
i love your car models and props, id even say that you should post a tutorial of your work flow on the site. The 2d stuff is kinda avg though...id maybe leave that out because i think your strongest skill is modeling and you don't want anything to hurt your chances of getting a job.
Hey man make a low poly for your M4 and render out a normal map for it. If you are showing a highpoly model don't display the triangle count for it. Oh and put your props above your cars. Your props are your strong point right now. Make more highpoly pieces to, keep practicing =D
Your car models are looking fantastic. Geometry for the props could be optimized a little more, but overall quite solid.
I must respectfully disagree with EggE about your drawings. I think you SHOULD have them in there because it displays your ability to capture form in more than 1 medium. Yes they're good, no they're not the best, but the only time it matters that they're the best is when you're applying for a strictly 2D drawing position like concept art.
And where you've placed them, at the very bottom, I think is perfect. Its as if you're saying "look, i can model cars! I can model props! and i can render in 3D on a 2D medium!"
But yeah, as Cojax said, props before cars. Props are more common in games than cars.
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Thanks again!
I must respectfully disagree with EggE about your drawings. I think you SHOULD have them in there because it displays your ability to capture form in more than 1 medium. Yes they're good, no they're not the best, but the only time it matters that they're the best is when you're applying for a strictly 2D drawing position like concept art.
And where you've placed them, at the very bottom, I think is perfect. Its as if you're saying "look, i can model cars! I can model props! and i can render in 3D on a 2D medium!"
But yeah, as Cojax said, props before cars. Props are more common in games than cars.