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Or artistically. I really hated the faces in Elephants Dream.
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You artistically prefer a pastel colored gimmicky comedy with a group of severely overused animals in animation, to something that - succesfully or not - tried to be original in terms of story, style and look? Technically this looks hugely impressive, free software or not, as does the technical quality of the animation itself. Artistically though, this looks pretty uninteresting... :S
I also think it's a bitch one of the few short animation producers in the Netherlands is program specific. :P
Skullbox: The faces were terribly amateuristic. Sure, the style is drab, but I also think Elephants Dream tried, and failed drastically. I have more faith in them to bring a drab, generic story and style to a successful end, let's leave it at that. I'm curious to see how far they take the integration of Crystalspace, I'd love to see some proper (extendable!) viewport shader-support.
I'd like to know the same thing, Ged. Posted about it in another thread because there was some blender discussion going on, but I admit I was quite off-topic. Might explain why nobody answered. There should be a thread for non-blenderheads to share their ideas, I think.
i think there's an event system recode going on right now, so later on the ui will be having big changes (like custom keymapping and macros), but not right now.
Full version's up on Vimeo and it looks wunnerful. Very nice palette and lighting choices, and the animation is vastly improved over Elephant's Dream. I don't know if that's because of an improved toolset though. :-)
The only thing that bugs me is the grass and trees don't sway even a little bit. (oop, it does towards the end)
Ho cool that looks great!
What exactly does Open Movie means in the Blender world? Has it been touched up, improved shader-wise or remodeled in increments by community members? Or does that just mean it was made with Blender, hence Open Source?
Loved the rendering, but didn't like the animation too much. It has a bit of a rigid 'strike pose, check, strike pose' feel to it. I am obviously being very critical here but that's the kind of things making or breaking a CG movie for me :P
There should be a thread for non-blenderheads to share their ideas, I think.
There's a thread on the Blender.org forums where the Apricot team wanted to know what features game developers wanted to see in Blender. The thread was started back in December, but it looks like it's still active, so maybe it's close to what you're looking for. Here's the link: http://www.blender.org/forum/viewtopic.php?t=12567
Ho cool that looks great!
What exactly does Open Movie means in the Blender world? Has it been touched up, improved shader-wise or remodeled in increments by community members? Or does that just mean it was made with Blender, hence Open Source?
Loved the rendering, but didn't like the animation too much. It has a bit of a rigid 'strike pose, check, strike pose' feel to it. I am obviously being very critical here but that's the kind of things making or breaking a CG movie for me :P
It means that the movie, all of the models/textures/rigs/animations/sets/etc, and software used to make and render all of the assets are being released to the public under various open licenses. Soooo feel free to download the assets and fix the animation.
i think there's an event system recode going on right now, so later on the ui will be having big changes (like custom keymapping and macros), but not right now.
The Blender devs are saying that's going to happen in the next release, 2.5.
Unfortunately I'm no animator (just did a few walkcycles/jumps/whatever for custom models back in the days...) but for some reason I am very picky and easily disturbed by some types of animations. Many times when watching animation a little corner of my head tells me 'hmm that's not right' no matter how I enjoy the visuals. For instance I cannot stand the animations in the new StreetFighter and Facebreaker games, but I have no problem with say, Tekken3 or Ratchet and Clank. I just can't explain why, I think it's related with slight shifts of the center of mass and overacting but I am not sure.
Great to hear about the opensource-ness of the assets still.
Oh, oops. Anyway, I can understand that it's offline, then, since it's not meant to be out yet. The devs are releasing the full versions themselves, and that should probably be one of these days. I guess they're giving those that ordered the dvd (with all of the source-files) the 'premiere', so to speak.
Replies
Or artistically. I really hated the faces in Elephants Dream.
[/ QUOTE ]
You artistically prefer a pastel colored gimmicky comedy with a group of severely overused animals in animation, to something that - succesfully or not - tried to be original in terms of story, style and look? Technically this looks hugely impressive, free software or not, as does the technical quality of the animation itself. Artistically though, this looks pretty uninteresting... :S
I also think it's a bitch one of the few short animation producers in the Netherlands is program specific. :P
The only thing that bugs me is the grass and trees don't sway even a little bit. (oop, it does towards the end)
Linky - http://vimeo.com/1059563
What exactly does Open Movie means in the Blender world? Has it been touched up, improved shader-wise or remodeled in increments by community members? Or does that just mean it was made with Blender, hence Open Source?
Loved the rendering, but didn't like the animation too much. It has a bit of a rigid 'strike pose, check, strike pose' feel to it. I am obviously being very critical here but that's the kind of things making or breaking a CG movie for me :P
There's a thread on the Blender.org forums where the Apricot team wanted to know what features game developers wanted to see in Blender. The thread was started back in December, but it looks like it's still active, so maybe it's close to what you're looking for. Here's the link:
http://www.blender.org/forum/viewtopic.php?t=12567
It means that the movie, all of the models/textures/rigs/animations/sets/etc, and software used to make and render all of the assets are being released to the public under various open licenses. Soooo feel free to download the assets and fix the animation.
http://vimeo.com/798022
The Blender devs are saying that's going to happen in the next release, 2.5.
Unfortunately I'm no animator (just did a few walkcycles/jumps/whatever for custom models back in the days...) but for some reason I am very picky and easily disturbed by some types of animations. Many times when watching animation a little corner of my head tells me 'hmm that's not right' no matter how I enjoy the visuals. For instance I cannot stand the animations in the new StreetFighter and Facebreaker games, but I have no problem with say, Tekken3 or Ratchet and Clank. I just can't explain why, I think it's related with slight shifts of the center of mass and overacting but I am not sure.
Great to hear about the opensource-ness of the assets still.