I'm looking at a possible project that would involve exporting animated meshes (bones and Skin) from Max 9 into an intermediary 3d format, which would be imported into a new 3D engine being developed for a handheld.
Would be nice if it supported material definitions as well, but that's not required as we'll probably be using fixed shaders. Also may need to export LODs, collision meshes, etc.
I'm wondering which intermediary 3D format might be the best for this. FBX looks pretty solid on paper, though we'd have to meld with its SDK. Collada looks a bit more open, being XML, but maybe not as production-proven.
Advice?
Replies
we initially started using fbx but fairly quickly switched to collada. I believe one main reason was because we can debug anything in collada ourselves but not fbx, and updates are few and far between. support was not impressive i gather. I can't comment on the specific things you mention though, not sure
And rooster are you guys using ColladaMax? Support wasn't good for FBX? or for Collada?
Also looking at 3DXI, the IGame export functions built into the Max SDK, looks like it might work too.
'callada' sounds like an incurable disease. I think only plugins with cool names should be allowed to thrive
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'co-lada' sounds like a mixed drink. weee party!
edit: to be more accurate the substance involved in the above post was the slightly less glamourous brown ale