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FBX vs. Collada vs. ?

I'm looking at a possible project that would involve exporting animated meshes (bones and Skin) from Max 9 into an intermediary 3d format, which would be imported into a new 3D engine being developed for a handheld.

Would be nice if it supported material definitions as well, but that's not required as we'll probably be using fixed shaders. Also may need to export LODs, collision meshes, etc.

I'm wondering which intermediary 3D format might be the best for this. FBX looks pretty solid on paper, though we'd have to meld with its SDK. Collada looks a bit more open, being XML, but maybe not as production-proven.

Advice?

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