This is for a uni project I'm doing, 5700 tris or something around that. Crits, paintovers, whatever are what I'm looking for as I want to finalize the model asap to start with the highpoly in zbrush and then texture it.
I'll fix the unrealistic shoulders and redo the hair now, since the hair she currently has is crap.
Hand in date is coming, so let 'er rip and be cruel as possible, kthx
(the head isn't connected to the body and I haven't symetry-ied the body yet btw)
/edit here's the concept
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Here is the body without the shoulderpads/belt, after I worked on those two areas.
Further criticisms would be really really appreciated!
I also kinda fixed the lower abs, they obviously could do with some improvement. I'll see about the arms, you're obviously right.
tinman, wow, thanks for that download, looks like a lifesaver.
There it is. Any ideas/crits/suggestions on the hair would be helpful, I'm unwrapping tomorrow and will update again once the normal map is applied. Hopefully not after deadline o_O
Thanks guys, I've been adding the final touches today, scaled the hips inward without taking much from the ass. Wait, that didn't sound right - without taking much away from the ass anyway.
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Haha. Looks alot better. Are you gonna do some sculpting?