More done stuff.
Beauty sheet. Last time I rendered anything that wasent either a shadowmap or normalmap
must have been like 6-7 years ago, so a screenshot will have to do.
And the winning pose. I couldnt get the add maps into xNormal.
And no cool lightning or bloom etc. I still
like the very sharp look that you get in xNormal.
Edit. Finished stuff so far.
Hello all. Its a bit late entry for me, stuff got in the way. However, I got a quick concept together a couple of hours ago. Its likely to change some, its a bit tame at the moment and very sketchy. I got a silly back-story to the character as you can read in the concept pic.
Good luck to all.
/Palm
edit.
The text on my first concept was to cringing, so I removed it.
No point of having 3 different concepts looking almost the same.
Here is the final update on the concept. Iv already modeled
Large parts of it.
Replies
/Palm
Edit. Pic removed.
Model wip. Lots of stuff to do.
I feel I have some sort of proportion problem going on here..:/
I have intentionally lowered the position of the head, maybe thats whats getting me confused.
/Palm
And now the axe. I must come up with a new design I think.
/Palm
Its in the rules.=D
i love the rusty stuff you got going on the bolts.
=P
Follow
Jago75
Another small update. A simple rig, it needs some tweaking. There should be an instant rig button. I hate doing that.=D
Next time I post Ill be done, hopefully.
*edit. Changed the pic since it was an horrible rig.=D
And I still need to import it into unrealed. The glowmap is in the transluce channel now, looks
very odd.=D
Alex
Jeramy. Ps, Lightwave, mb, max and xNormals and soon UnrealEd.
Its safe to say I could optimize the models allot. What a waste of polys. =D
and the weapon looks realy... dangerous nice!!