Alrighty another update, this one is a wip head sculpt i'm doing of "Christian bale". Also have a thread on ZBrushCentral showing it, hoping some crits even may be given.
Finally i've found my nitch for 3d Studio Max! (After owning a legit copy of it for a while, it's become more apparent to me that I should give up Maya and go for the gold to get the work done quicker!)
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So i've quickly sculpted from my first Max art work (base bust head) and messed with polytools somewhat and figured i'd do a doodle again today. So the thing I came up with was a Melted face fellow. Not sure as to why, but thought it would be neat and be somewhat different). Take a look>
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interesting- are the sleeves optimized scan data??
the topology differential from the arms to hands looks like they resulted from two entirety different creation processes. Not that that's a bad thing- end product looks pretty convincing
As a person who loves music a bunch and the band 311. I've been thinking about sculpting the band as a whole in Zbrush and later have some use for possibly a 3D piece to illustrate.
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Thanks fellas! @Konstruct - The sleeves of the arm were a quick zbrush sculpt. Afterwards were decimated using the zbrush plugin & cleaned up in 3ds max. I find that regardless of how the topology exists on mesh that is made to distinguish cloth. Topology can go out of the picture. Because only organic (flesh) are more topology dependent. So in the end results, it's soley dependent on vertex count and skin weights.
@OblastradiusO - Yeah still am there for sure As a matter of fact I got some new arms coming soon for the opposing team side. That are skin based. So no more techy gear in the cryengine Time to bring on the real flesh!
It's sure been a while since i've posted anything. I can't say though that i've done a whole lot for personal work lately. Since i've been busy learning the in's and out's of the Source engine at work.
But...I managed to squeeze some time out of it all, and had made a new zombie head for one of my coming zombies for No More Room In Hell hl2 mod. Along with a woman character head for something i'm still not sure of what to add it to. :P
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Thanks- Ged, poopinmymouth
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Recently on Zbrush Central I posted up a shot of some of the polypainting I've added to the zombie head. I decided maybe this time around it would be good to at least tilt the head to make it seem less stiff.
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Something new, a new zombie for NMRIH. It's a straight viewport capture with standard DX material in Max. Still fixing the weights for export into Source Engine. :poly002:
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-- Anyway..
So i've quickly sculpted from my first Max art work (base bust head) and messed with polytools somewhat and figured i'd do a doodle again today. So the thing I came up with was a Melted face fellow. Not sure as to why, but thought it would be neat and be somewhat different). Take a look>
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Enjoy! :P
Model, texture, rig, and exported these new arms ingame.
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also here's an additional pic of the gloves themselves a bit better
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the topology differential from the arms to hands looks like they resulted from two entirety different creation processes. Not that that's a bad thing- end product looks pretty convincing
As a person who loves music a bunch and the band 311. I've been thinking about sculpting the band as a whole in Zbrush and later have some use for possibly a 3D piece to illustrate.
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....but now, so do i.. sexy arms, matt. Makes me want to reinstall crysis, just so i can ogle the sex arms
@Konstruct - The sleeves of the arm were a quick zbrush sculpt. Afterwards were decimated using the zbrush plugin & cleaned up in 3ds max. I find that regardless of how the topology exists on mesh that is made to distinguish cloth. Topology can go out of the picture. Because only organic (flesh) are more topology dependent. So in the end results, it's soley dependent on vertex count and skin weights.
@OblastradiusO - Yeah still am there for sure As a matter of fact I got some new arms coming soon for the opposing team side. That are skin based. So no more techy gear in the cryengine Time to bring on the real flesh!
It's sure been a while since i've posted anything. I can't say though that i've done a whole lot for personal work lately. Since i've been busy learning the in's and out's of the Source engine at work.
But...I managed to squeeze some time out of it all, and had made a new zombie head for one of my coming zombies for No More Room In Hell hl2 mod. Along with a woman character head for something i'm still not sure of what to add it to. :P
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Really nice work. I especially like this one. The facial anatomy is really believable.
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Recently on Zbrush Central I posted up a shot of some of the polypainting I've added to the zombie head. I decided maybe this time around it would be good to at least tilt the head to make it seem less stiff.
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More can be seen @ my "Blog" link
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