Im finally starting to get into doing personal work again (FINALLY!)
so Im practicing with a very talented individual I work with on my off time, shes really helping me out,
hopefully I will have atleast 3 times a week 1-2 hour studys each time
Starting off from scratch working my way up
1 hour side view only
(and arms)
Replies
advice: Try making quicker marks, and don't go over them multiple times. After you finish a quick figure, do another, and another. Work small, since you're still trying to nail the overall proportions and shapes, you can save yourself some trouble by making your studies no bigger than 3 inches tall on the page. Experiment with pushing shapes further than you think you should. Let your hand wander and exaggerate if it wants to. Get comfortable.
And any time you find yourself sitting there thinking "self, you're just sitting here, you could be drawing while you wait", you should already have your sketchbook out!
anyway in the mean time heres some stuff ive been doing messing with ue3 all new to me all WIP (im taking stuff from the what your working on thread and tossing all in here)
phew, sorry for the many images, but I figured to show the evolution of this simple wall to this room. Hoping unreal can make some magic with it now
I will start my character later tonight fo dr.mcninja
1, 256 map
also question his hearing thing around his neck (see photo) should that be painted on to the body or be a seporate layer of polys (flat alpha plane) Really would help to get a clear answer on that one, thanks again
Anyway ninja was a bit revamped with a bit of help from polyhertz
anyway I think texturing will be in faze now
When drawing a figure and simple way to get the proportions correct is to divide the space where your figure will be. If the figure is going to be 8 heads tall, make a rectangle and divide that into 8 sections. The easiest way for me is to measure out with my index and thumb, I bring them together, and mark the beginning and end of the space they make and do that eight times. Or dear how big you want the head, then measure the head with your figures and mar the zones so you know how to fit the other parts in. Then I draw a rough straight line to mark the divisions. then it's a matter of measuring how long the arm is compared to the leg so you can make some mental notes on what to check
Alex
I was trying to keep a very tight budget of just under 500 polys (My ending model was 424 with the accessory's )
I will post the flats and such a bit later today
Any suggestions on how to really make these bad boys pop out more?
Another thing that can work is make a snapshop of what you have using the history menu then use the history brush in either screen, or dodge for highlights, overly might give you good result as well, and to darken set the brush multiply or color burn. To preview how the history brush will look make a levels adjustment layer ( leave setting alone) and set the mode to any of the blend modes.
Harlequin has some nice tutorials as well, might help you.
http://qbranch.cottages.polycount.com/tutorials.shtml
Alex
So with that in mind I have found a local chapter near me and joined a art workshop dubbed "Cowa"
SO with this in mind we have followed many of the teachings of classical atilier based workshops, and basically setup a core structure to follow, some people on here who I talk to already know about this and hopefully can vouch about the seriousness of this all. So basically even art n0b's like me can train themseleves the right way. With all that said these are some sketches from the 1st day I joined up to now in my personal little book I Carry around with me at all times. Not to be mistaken for any of my workshop based work, which is amongst our group only (sorry guys)
Anywho from a few months ago to now somewhat the progression
This goes into studys of skulls/ life drawing/ maqueets/ and jestures and so forth, hopefully some of the guidance I have been recieving you see a progression.
thanks for that awsome feed back..? Well yea im not particually fond of him to be honest I figure once I get better at painting I'll go back and touch him up later
and some 3d I did the other day
And some 3d
in your sketches you tend to make the profiles very flat. this isn't a problem in your 3d, though. watch out for that next time you're doodling.
also, you might want to compress your images more, took quite some time to load even on broadband. (was having flashbacks to dial-up)
anyway a traditional piece im working on for a local gallery