I don't so much need a good texture tutorial, as i think i can get them, but the damn UV's frusterate me...a lot! I can never really get them to look the way you guys do. You all have it on 1 picture, and they are flattened out. I can't figure out how. I have gone through quite a few crapy tutorials, and now i am asking you guys
I am using Maya PLE.
Replies
I unrapped my uv's. I edited it in photo shop. Saved it as a TGA, and then I assign material to selection, and it assigns the UV picture, without the actual texture, to it...
When i made the UV's, I unwrapped the head, pants, and shirt, with a cylinder, and the arms and shoes as a plane. The arms and shoes are working fine...but the ones i made the UV's cylinders do not....how do i get them to work? The textures don't even show up in the UV editor when i have them selected, unless it is a plane one.
Also, what app are u using?
I am using Maya PLE, since it is free.
Double check this one. If the image isn't showing in the texture editor but the UV's are, then the material assigned to that object does not have a texture assigned to it's color channel.
To see the textures on your model in the view port be sure to have hardware texturing enabled. Its on the "Shading" menu in your viewport