LoTekK.com
I recently got around to redoing my portfolio site, and figured since there's already a trend of portfolio reviews, why not put mine up for the slaughter as well?
My main computer's currently dead and in servicing, so I'll only be able to make minor changes til it gets back in a few days, but any crits and suggestions are more than welcome.
Two tentative plans I wanted to get input on:
1. I was wondering if I should have a WIP tab that goes on top of the 3D tab. This would show the most current thing I'm working on, though the first thing to load in the main content area will be my best finished piece.
2. Also, I'm considering putting a page with miscellaneous 2d and 3d stuff, a la
pior's site (link will be below all the 3d thumbs in the sidebar, opening a page of smaller images in the main section, probably lightboxed or something). Any thoughts on those two points?
Replies
Heh, with your reputation of portfolio crits, I'm rather pleasantly surprised with your response.
I definitely think it would be good to go back and punch it up a bit more as you continue making new models. Maybe just throw in some small graphical upgrade evertime you post a new model. But for right now, it definitely gets the job done.
On a side note, its clear you can model efficiently, but unless your target is cell phone game companies, I would work on some mid and high poly things as well to broaden your scope. Character work in particular is a hard job to land and it tends to be very bias to high poly 3d + zbrush / mudbox.
Flysoup: That's strange, I've been testing in Opera, IE, Firefox, and Safari (both XP and OSX), and there haven't been any cases of new windows opening up. The links should load the page in the same window/tab (I meant to have the "current" model being viewed greyed out and non-clickable in the navigation, but I haven't gotten that far with the php yet).
Noisyblast, pliang: Doh! Can't believe I missed that, lol. Thanks for the heads up, typo's been fixed.
Richard: Thanks, good suggestion. I'm actually planning to revisit a couple of the models in due time to add more sexy.
Chris: Thanks. You're probably right about the narrow scope currently. To be honest, I'm trying to get work doing 3D for handhelds (DS/PSP) and mobiles, hence the focus of the work currently on display. Once I get my computer back from servicing, I'll be getting some shots of some higher-poly models up on the portfolio as well.
I know you have an alternate skin for Chunky, might want to throw that in if you're comfortable. Mobile companies like asset reuse.
Hope to see a "new job" thread from you in GD eventually!