This is something Ive been working on off and on for a year now.
I didnt really like the direction it was going but liked the general proportions so I re-sketched a new design on top of it and printed the rough out as a watermark and penciled it up.
The pencils:
Next, I did a color wash over my pencils and blocked in the basic colors. Once I had something I liked color wise, I overlaid my pencils once again and started painting up the details.
Wip6
Update:
This is a sketch/concept I did back on Titan Quest and have never really shown it
A sketch for a girl character Id like to see in 3d someday:
Some skin tone studies:
I have some pencil work Ill post once I get them scanned in.
- BoBo
Replies
The skin tone studies are great! I'm so shit with colour that I really should be doing stuff like that. Straight into the reference library :P
-caseyjones
good concept
I like your style
Cool rework on the first character too..
but what about your DW3 entry uh?
DOWIII Entry
Here are a few pages form my sketchbook:
- BoBo
Ferg: Heh, I'll let people find that old stuff if they would like.
Japhir: Honestly, I don't know the brand I'm using at the moment but I use a combination of blue lead and mechanical pencils.
- BoBo
the armored guy i really great, i like the details en the coloring
keep it up
greetz
I've also been using Zbrush in my concept phase. I jump into a rough sculpt just to play around and experiment. Quick and dirty. All I’m looking for is to get the ideas down in 3d. It will all be thrown out once I work out the design I want to go with.
In this case, I had some questions about what I want to do with the head of Abe Sapien, so a bust was all I needed. 30 minute quick sketch from Zpheres
Another quick sketch working from the first base. Just a 15 minute job.
Still not sure what I want to do but this one is getting closer. I should have more progress on Abe very soon.
- BoBo
I'm definately preferring the latter rendition of Abe, can't believe I missed ur previous update. The sketches just exude style, also liking how clean the linework is and the use of blue colour for additional shading and negative space.
Thanks for posting the image of your workshop sculpt, it's always good to see workflow sequences.
Oh and if I understand correctly, you quickly airbrushed some hues in Z3 using polypainting and somehow baked that down to a texture along with the Zbrush lighting/cavity, then painted further?
My only crit is that maybe the final texture might be a tiny bit too directional, when displayed under dynamic lights. Looking good tho!