Cool stuff, impressive that you finished the whole map with all custom assets by yourselves. Overall it looks really nice.
Personally I'm not a huge fan of the "pure photosource" look that some of the areas have, especially the cathedral, but hey if that's what you wanna do then cool.
I just think it makes it a bit harder to make everything look really consistent - for example those trees and the tank don't really look like they fit too well, the trees almost look cartoony next to the hyper-real cathedral and some buildings, and the tank just looks a bit under-detailed and more hand-painted compared to all your map textures.
I'd be interested to know how many textures or texture sheets you used on the cathedral, and what resolution they were - it looks like just a few textures, used cleverly, which is neat
Oh and some antialiasing might help those cathedral shots a bit
and here is the texturesheet. please notice there is a large black area warby later filled with repeating content from the texture to get the lightmap hack to work the texture was used as a detail texture on a lightmap, so you probably get the deal. the texture was made in 4k res and later downscaled. http://www.thomashess.net/dom_texture_sheet.jpg
Very nice Cathedral, I'm trying to unwrap some Norman architecture at the moment, very time consuming. One thing, there seems to be some texture warping on the 10th image above the nave entrance, where the main window is.
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Fantastic work mate. How long did it take you to complete it?
Personally I'm not a huge fan of the "pure photosource" look that some of the areas have, especially the cathedral, but hey if that's what you wanna do then cool.
I just think it makes it a bit harder to make everything look really consistent - for example those trees and the tank don't really look like they fit too well, the trees almost look cartoony next to the hyper-real cathedral and some buildings, and the tank just looks a bit under-detailed and more hand-painted compared to all your map textures.
I'd be interested to know how many textures or texture sheets you used on the cathedral, and what resolution they were - it looks like just a few textures, used cleverly, which is neat
Oh and some antialiasing might help those cathedral shots a bit
Nice work!
and here is the texturesheet. please notice there is a large black area warby later filled with repeating content from the texture to get the lightmap hack to work the texture was used as a detail texture on a lightmap, so you probably get the deal. the texture was made in 4k res and later downscaled.
http://www.thomashess.net/dom_texture_sheet.jpg
Nice work ... makes me wanna try some more environment stuff