Hey guys, i have this problem where once i render out a uv map of a 128x128 texture that the uvs seem ever so slightly offset.
Is this a normal thing because of the smaller texture and pixel density or is there a better way of rendering out (like settings or something?)
heres an image to show what i mean...
cheers!
Replies
Maybe there's a better way out there?
Additionally, a common fix I use is after painting the texture, performing small, spot corrections on the UVs themselves. This is also helpful for quickly lining things up, fixing small seams or anything else that's beyond the texturing phase.
http://boards.polycount.net/showflat.php?Cat=0&Board=3&Number=4518&page=0&fpart=1