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DWIII - Vorge - The Left Hand of God

polycounter lvl 18
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Vorge polycounter lvl 18
A Challenger has appeared!

I'm a tad late in getting something done, crunch time and all.. Who knows if I'll finish it in time, but this sonofabish is getting done if it kills me.

Not sure where I'm going with this undead bad ride, but I'll keep workin on the concept. Feedback is always appreciated.

wipconcept_01.jpg

Cheers!

Replies

  • wake
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    wake polycounter lvl 17
    Hey Vorge, I like the vibe that you've got going on with this guy, but I think you're resorting to the stock definitions of baddassery-- giant claw hand (i.e. nightmare from soul caliber), robes, SKULLZ laugh.gif There definitely is potential with the undead deathbringer type, but I think it can be pushed in different and more interesting directions.

    But thats just my thinking. Regardless, I do expect to see some souls to be devoured soon... crazy.gif
  • NuclearWarrior
    Hey, just giving you the heads up, I have a similar idea with the evil arm thing. Also, there's another guy on Game Artisans with something similar to mine.
    You can do whatever you want with your design, just letting you know.
  • Vorge
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    Vorge polycounter lvl 18
    Wake: Good points all around, the concept is still rough and I only doodled my ideas out during lunch today so I expect to change things a lot from this drawing to the final piece. I'm doing plenty of different things in my mind, and I hate Soul Caliber so you won't see any Nightmare fanboi arms on this guy in the end. We'll see in the end!

    Nuclear: Hey thanks for the heads up, I dig on your design but I won't be going in that direction directly with mine.. yours seems to be more of a big bladey thing, mine serves a bit of a different purpose in my mind. I see how they are similar, but I liked the idea when I was doodling it out, it started from a Chaos Powerfist I was working on and stuck it on this feller. Three big arms in one competition! Sounds like a challenge in badassery.
  • Vorge
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    Vorge polycounter lvl 18
    Did a bit more work on him today after work, but I haven't really nailed down anything I'm completely happy with. Taking precious caution with the bits and parts in this sketch, its really only to give me a nice silhouette and I can fill in the blanks during the modeling process.. I think I'll have enough to begin modeling shortly.

    wipconcept_02.jpg

    Fleshing out the Hand a tad more, not happy with the connections and deltoid area, going to work more on that before I get this thing in 3 dimensions.

    The Forearm area is going to have the ring of faces (a la Dante's Inferno) and the bright light are from runes / wounds sliced through the flesh and spilling out the death light from within him. I want to continue the death light throughout the peice, having it focused on the arm, as if the body where only a tool for the Hand to be brought about.

    wipconcept_03.jpg

    Sleep now!
  • Xenobond
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    Xenobond polycounter lvl 18
    I'm diggin the big beefy arm he has there. And the wingy-lingy is gud as well. What he really needs now is some majesty!

    Put some time into his legs, man!
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    If you made a giant left hand I would have died laughing.
  • corrosion
    something i had observed in other people's concepts with chains is that it's pretty scary to have that many loose chains - they are POLYGON HOGS!!!! try to make the chains close to his body embed into the normal map and the model itself - the loose chains will eat up a good deal of polys that u might want to spend somewhere else.. that's all I have to say. good start!!!
  • Massius
    depends Corrosion, if you do alpha chains right they can look fantastic
  • Vorge
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    Vorge polycounter lvl 18
    Legs are comin' soon, I'm concepting this guy during approved work breaks ;D haha..

    Corrosion: Yah I know what you mean about that. A lot of his body-chain style stuff will be part of a body normal with little geo definition. There will be plenty of alpha-chains in the under-arm area and hanging from his Demony-Growths on his Left hand and back. I probably will use full geo very sparingly for a few parts of the chain design parts.. ie: Main arm chains, book chains, big cross chains, the rest will mostly be alpha'd.

    I'll keep plugging, did some more on a concept today at lunch, will post in a bit.

    Thanks!
  • corrosion
    I think that in today's day and age, if a main character had alpha chains it'd be kinda cheap. This is one of those cases that it's hard to know how bad/good it's going to look until you see them in action on a tv or a monitor. If the angle your game plays doesn't really get close enough to the character or you see it from an angle that doesn't reveal much of the flat nature of the chains then you're fine. But if the angle reveals the flatness a little too much people start noticing and there's nothing worse than seeing random chain links disappear into flatness.
    I think 3 sided polygon chains would be fine.. I made a quick test and made a chain with 28 links using a hexagonal shape (to get the nice curvature) with 3 sided polygon and the total is 1344 tris. I think it's not bad to invest in something that might potentially be really cool looking.
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