Hey guys
I'm trying to bake out a global illumination/AO map (in Max9) for an interior environment and am not having much luck. Usually for AO maps I just go straight for the Skylight and lighttracer, but skylight doesn't get into interiors...So I tried the mental ray AO material and tried rendering a map out using that and didn't have much luck either. Anyone have any suggestions?
Replies
Max distanceSets the range within which geometry is probed. A value of 0.0 samples the entire scene. For non-zero values, only objects within this range are sampled. Default 0.0.
Edit: Yup, that was it after some experimentation I bumped the Max distance in the "selected element unique settings" section of the Render to Texture dialog up to 100 and it worked great. Thanks for the help guys!
to bake AO maps a la old school lightdome style, maybe inverting the lights after you set up the dome array would solve the interior problem.