OK, so I'm trying to get a few people together to concept a game idea out, there will be much magic, flying, weapons, guns, swords and all that good stuff. But I can't figure out what game engine to work with... I was thinking that Oblivion would be a simple solution to this, but i am still unsure and have a few questions...
Did they use the same construction set in TES: Oblivion as they did in TES:Morrowind?
And if so, are there any changes, updates, or problems I should look for, specifically things that are different in Oblivion compared to Morrowind. For example normal mapping, polycounts, ect?
thanks for your help, also, if you know of a better engine to use let me know! Thanks again
Replies
If this is a garage game of you and your buddies will flesh out and you are serious about doing it, your best bet is to find something that is a good sandbox and figure out what features you are going to have to cut from your concept.
I only know about a couple engines, but I know how modding goes, and realistically sometimes you have to cut a lot of stuff you want to do unless you have a handful of dedicated programmers who know the code of whichever engine you are looking to use.
I guess my real question is this, Is the construction set they used in Oblivion the same as the construction set that comes with Morrowind. I've heard they were, but each game (though pushing the limits of visuals for it's time) are two very different looking games. so if any of you have toyed around with the construction set that comes with morrowind or even some sites that have tutorials, let me know, i could use some pointers.
From what I have heard, working with the source engine can be a real pain. From what little I did, it wasn't the most appealing from a coding perspective.