Here is the problem as you can see the normal rendered with Xnormal is messed up and i have no idea why is that!?
I allready tryed different versions of xnormal and it was
always the same, i also tried to apply smoothing groups but that did nothing but what helped was cutting the mesh in pieces but that is something that shouldnt be needed!
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I'm curious about the difference between apps with their rendering, and real-time displays of normal maps. I eagerly await a more well-informed response.
Is there a good obj. import export plugin that would solve such problems with this format?
http://www.guruware.at/main/objio/index.html
Wrong. it just goes all over the place since the vertex numbers are no longer in the right places. Does anyone know if it's even possible to reserve these between the two formats, or if there's a reason it *should change them?
If I can't get this fixed, I'm looking at recreating the smoothing groups on a whole lot of other models as well, and I'd rather just skip that step.