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XNormal and Max differences!?

polycounter
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Davision3D polycounter
Here is the problem as you can see the normal rendered with Xnormal is messed up and i have no idea why is that!?
xnormalfail.jpg
I allready tryed different versions of xnormal and it was
always the same, i also tried to apply smoothing groups but that did nothing but what helped was cutting the mesh in pieces but that is something that shouldnt be needed!

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