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DWIII - 3d - WhiteEagle - untitled

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LATEST UPDATE:

domwariiiwip04if8.jpg


On with the show...
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Some mucking around in photoshop this evening:
domwarIII_wip_01.jpg

Sort of suspended/floaty character. Artifact will be bolted to his/her/it's face-mask. My original idea was to have the artifact summon magical, attacking limbs from the portals around the outer ring. Still many gaps in the overall design at this stage though.

If I decide to go with this concept, I'll make another pass on it for detailing and basic colour.

Never even considered the possibility of doing a 2D entry rather than 3D until now, so I'm not even sure about that yet. The possibilities! confused.gifgrin.gif

Replies

  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Welcome back to the country, dude. Already stepping up to the plate. Interesting idea about having the artifact summon attacking limbs from the portals.
    Keep plugging away, dawg and good luck.

    -caseyjones
  • greenj2
    Cheers man and thanks for the message you sent us on the boards, while we were over there. I'm amazed we made it back without blowing something up or causing an international incident. We'll have to try harder next time. tongue.gif

    Hope to see your entry up here soon too, time to throw your hat over the wall g. grin.gif

    Nice avy too btw.
  • Cody
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    Cody polycounter lvl 15
    Looks interesting. Keep going man.
  • Massius
    hey dude, its Lucais here laugh.gif i've finally started posting on the boards instead of just reading :P

    its a cool idea you've got goin there, cant wait to see how it progresses!
  • gavku
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    gavku polycounter lvl 18
    Pretty cool idea. I'd get rid of the swirly tail thing though.
  • greenj2
    Thanks for the comments guys and welcome to the boards Lucais. Good to see another local joining the fray!

    gavku> Cheers for the comment bro. I haven't made it too clear in either concepts, but the tail thing is a sort of magical, summoned snake...thing. Not sure if I like it as part of the design yet.

    Tonights work:
    domwarIII_wip_02.jpg

    Apologies for the raspberry-jam-looking blood... tongue.gif

    I'm getting pretty happy with the overall design. I might try painting up one more concept, a bit more stylized and with the limb-portal things in full action. Thanks.
  • greenj2
    Didn't want you guys to think I was resting on my laurels. My sweet, numerous laurels...

    Maybe a slight deviation from my first concept, crazy.gif bio still needs some polish before I post it. As for the mesh, I'll finish detailing and cleaning up the topology, then drop it into mudbox for some loving.

    domwariiiwip03rl0.jpg
  • Massius
    i can tell this guy is going to be a tough son of a bitch just from the fact he is a lizard dude with a warfie's beanie on!

    hehe nice update eagle, what made u slide away from your original concept?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Keep an eye on your poly density, mate. The pecs, the biceps and the mini arms seem to have fairly large polies so when you start subdividing, you won't have much to play with in those areas compared the all your joints and the loop in the middle of the chest.
    You'll start getting some serious inconsistency with your sculpt, where some areas will be nice and smooth and the others will be blocky.
    I'm sure you have Arsh's basemesh, check how the polies in that are evenly distributed.
    Another quick tip, import the armour and clothing in as a seperate layer, its easier to work and some areas probably won't need as many sub divisions to get to the level of detail you are after.

    -caseyjones
  • gavku
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    gavku polycounter lvl 18
    Whilst you at this stage also think about his weight distribution. His centre of gravity is way off.
  • greenj2
    Thanks for the feedback guys, all taken into account and appreciated.

    Lucais> I just lost interest in my original concept, that and I've been modeling too many chicks lately. Felt like doing something a bit more random. smile.gif

    Emil> Cheers for the tips man, I'll definitely keep them in mind while I'm finishing up the mesh. He's far from complete now and I'm still concepting on the fly. But by the end I want to have a nice, evenly spread, quadded mesh to drop into Mud.

    Gav> Well spotted man, you were right on the money about his center of gravity. I'd been messing around with proportions and pose so much I'd made a real mess of it. I think he's ok now, I'll know better when I get some fresh eyes onto him tomorrow.


    BTW, I plan to have tattoos covering his back and running down his arms, that's why his coat is gimped at the back. Still much modeling/tweaking to do...
    domwariiiwip04if8.jpg
  • slosh
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    slosh hero character
    what's this guy's artifact and element?
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