I would recommend shaping up your silhouettes so that they are more readable if you want people to pick between them. Use a hard 100% opacity brush to get a good silhouette then go back with white and define key areas. Right now everything is sort of blobby. Keep at it though.
nixed the abnormal shape silhouettes and decided to stick to a human shape. here are some costume silhouettes i mocked up. i personally like the first one.
I'm glad you're putting out some sketches, but they're waaaay too big. Combine all of those mock-ups into a single image around 800x800. That way you can see all of the different iterations at the same time and then make a more informed judgment as to which are better.
Not to be a dick Arix, but I just thought you should be aware
that a·sym·me·try (ā-sĭm'ĭ-trē) n. Lack of balance or symmetry. just for future reference.
Dude I still think that 2 and 7 are workin it.
i think 2 is the strongest but i think most of these are fairly standard. you should really go nuts with these silhouettes and push the shapes...go crazy! i think you'll come up with some outrageously cool outfits that way. lookin good though! hope to see more!
slosh you should see the other this guy goes for. If you only knew, He goes way off the deep end with designs but i think these are the most coherent so far.
Screwonhead you amaze me man. I think though, once you reveal his weapon it will all come together
Replies
that a·sym·me·try (ā-sĭm'ĭ-trē) n. Lack of balance or symmetry. just for future reference.
Dude I still think that 2 and 7 are workin it.
Screwonhead you amaze me man. I think though, once you reveal his weapon it will all come together
keep those numbers incremental! don't use 1-8 twice. gets confusing when we want to beat off to a specific design.