Refining abit more. Wish I could be more creative with what I'm seeing in these forums >.<
Pretty much satisfied with the species design, I get lost durring the costume/clothing design however.
He's predominantly blind, using scent/sound/touch to locate targets. With the exception of the center eye as can be described as a sort of thermal vision.
Artifact is a 2 sided air blade capable of limited homing ablity to the user.
I get lost sometimes during costume/armor design as well. I always have these great ideas and when i sketch it out, i end up using very basic and cliche shapes. Just try and think of the weirdest shapes possible and build armor out of them. I dont know if you planned on mixing in some smaller details but currently, your armor is medium to large simple shapes. Break things up with small and high frequency detail maybe utilizing the small details to emphazise your larger shapes. This advice might not make much sense haha, but its just sort of my thought process when im concepting. Silhouetteing is also a great idea-generating technique as evident by many people on here on the boards
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Pretty much satisfied with the species design, I get lost durring the costume/clothing design however.
He's predominantly blind, using scent/sound/touch to locate targets. With the exception of the center eye as can be described as a sort of thermal vision.
Artifact is a 2 sided air blade capable of limited homing ablity to the user.