OH MAN
first year committing myself to something like this haha.
i hope i can stand up and next to(even alittle) you guys.
I am starting right away. the sooner i start designing, the sooner i can address the problems i know im oging to run into haha.
they are a race of alien sent to one of the 9 planets. they are a race built and bred to kill. however they were abandoned on the planet when the machines were destroyed. and 1000 years later have evolved, and adapted to their new home.
they aren't necessarily assassins anymore, however it will be reflected in their designs and accessories that they used to be.
sillouhettes for now. i want them to be tall, majestic, kind of menacing looking, but with a since of wisdom. Like the cloning aliens from star wars, except they were kind of creepy with a hint of magesty. and i definitly want two sets of arms.
Replies
I like the idea of a proud reptilian race of warriors, keep it up!
I should go and do some of this style of thumbnail, I think I'm starting too big at the moment
the first set are some head silhouettes. But it started looking like a cross between an elite and godzilla...that was not even what i wanted.
So i decided to go a little softer, humanize them abit more for a better emotional effect on the audience. Something to give them to relate to.
I used one of my first zbrush head as reference.
here that is....
And the silhouettes
The new heads with color, i was listening to john williams and couldnt stop myself hah.
really love the last drawing, sweet man
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thanks man
it was a freakin process to get to a happy place with that design. literally took me all day. i dont think i've ever spent an entire day on something before hah.
Nice stuff, and keep cracking!
-caseyjones
I've been checking out alot of art books and stuff. I'm really trying to solidify my art and become more than familiar with gesture and anatomy.
that being said
this guy's becoming more and more fun to draw, except now the hard part, weapons, clothing, armor.
I can't decide on making him a tribal type race of alien, or a draped robe, noble type.
help on that?
This isnt the finished design for the armor...but the alien itself is done as far as concept goes. Now i just have to give him some pretty/applicable armor and clothing.
I've not given him a class or anything til tonight.
He's a Stalker of Air/Lighting.
His weapon doubles as a fan type weapon, he spins to create the air he controls......and they are also, axes. And the tentacles on his back help to create lightning for him to control.
I'm makina semi highpoly/semi lowpoly, duplicating him...detailin the hell out of the high poly, then baking.
maybe takin the lowpoly down some more too.
give it to me folks
i joined Dominance war this year to get better, to grow as a modeler, the only way i can do that is with good crits.
tough love people ha
anyway, this guy is a lot of fun, the 2 things im not feeling thus far are the long tenticles on the back, and the collar. play around with those for a bit more, see what you come up with.
peace
im never too busy baby!
yeah man, i left my phone charger in another state and am currently waiting for it to be sent back to me hah.
woops
yeah man, i should have a charger by next weekend, gimme a call man.
and as far as the tentacles and collar bone goes......i'll do something else with the tentacles and play with them abit. but im not sure what you meant by collar....you mean his neck guard/helmet i have going on?
ps.
im probably switching to game art bwahaha
how funny
This is the start of the highpoly, i've been working on the shoulders, biseps...some of the back.
Things im going to do are pull the shoulders back, and pull the little arms up alittle bit.
for the model, put a bit more shape into the the chest area. it seems boxy right now. same with pelvis. arms are lookin good! keep goin sucka!
phil
Then for some zbrush'n fun.
I actually don't have access to a tablet at the moment, so progress may be slow
[image][/image]
moving to zbrush as soon as i can get my hands on a tablet.
started blocking out the lowpoly too.
only crit so far.. the head/neck area is atm a bit too heavy
i don't have a tablet for awhile...so no zbrushing the highpoly til i can borrow one from someone.
Almost done with the lowpoly, I definitely need some crits on that part. I'm not sure how well my normals will do on some parts, like the armor going down his torso. How much modeling to texturing needs to be done.
he's not mirrored yet either, so there is some weird stuff in the center....i just duplicated it over for aesthetics...easier for me ot model when i can see it as a whole.
*rollin.....yeah I'm thinking about thinning out his neck, it looked cooler when he was hunched over, but since i've given him better posture, i might make it thinner.
fixing the feet also
Still havent gotten to zbrush the highpoly. it's killlling me. i gotta get my hands on a tablet.
oooh good call. i had forgotten about the edges like that. I'll definitely chamfer those hard edges and mesh smooth in maya.
So with that...i did this
I'm having some trouble lining up my highpoly and lowpoly, for some normal mapping goodness. I've still got alot of learning to do with normal maps. but im making progress.
I'm starting to highpoly his body.
but there is his head sculpt in zbrush.
i've also found that giving him the initial color map in zbrush to be much more intuitive to me than photoshop painitng him.
Getting there
peep game:
http://www.gameartisans.org/forums/showthread.php?p=40166&posted=1#post40166